Left 4 Dead 2

Left 4 Dead 2

34 ratings
Tank Kong Jump
   
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Infected: Tank
Game Content: Scripts
Game Modes: Single Player, Co-op
File Size
Posted
Updated
13.780 KB
5 Mar, 2024 @ 3:27pm
6 May, 2024 @ 5:52pm
3 Change Notes ( view )

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Tank Kong Jump

Description
"Have you ever thought about what if tank also jumps instead of just running slowly when chasing you? No, not a normal bhop jump, but a (king) kong jump instead..."

Some people may have ever seen tanks doing bunny hops (bhop) whether if they're just tank bots or tank players. If you think that this is the same, then no. To imagine it, you can imagine a real hulk jumping to chase you (everybody knows how far a real hulk jumps). To put it simply, the tank here also uses "Air Dash" (similar to"Melee Dash" on my "Melee Frenzy" mod) to dash forward when jumping. To put it simply, it's a much simpler mod, but with different jumping mechanisms on tank.

Both tank bots & tank players can do this, but they have different mechanisms, like:
  • For tank players, they need to press "E + JUMP", & their feet must land on the ground first.
  • for tank bots, the jump interval is controlled by a feature "Tank Kong Jump Interval" in the cfg file, & it's triggered anytime tank takes damage (so, tank won't jump if he doesn't take damage)

There are only 2 features in the "tank kong jump.txt" cfg file:
  1. Tank Kong Jump Interval: This controls how often tank jumps in seconds. Min value= 1 (1 second delay per jump. Setting it to 0 is same as 1). Max value= unlimited.

  2. Jump Distance Multiplier: This will multiply the kong jump distance based on the value. Max value is 5 (max value 5= tank will jump very high to the sky, either it may become a joke that will make you laugh hard or a disaster)

With this, you can get an alternative where tank's jumps can become scarier than normal bunny hops.

Credits:
  • Marvel: Hulk image.

Notes:
  • A video preview will be added later.
  • Some tricks to evade tank's kong jump is included on the video preview.
  • This mod should be able to work with tank bhop mod, but it will make tank even scarier.
  • You can use this mod together with "Super Tanks" mod too..., if you're ready for more pain & tortures from tanks with special abilities + kong jumps.
17 Comments
_ps68_kayoko_ 26 Feb @ 5:33pm 
Nice addon ❤️ It's kinda scary if this mod is combined with [Hard-Mode] Improved Tank AI and ai bhop with an m_flLaggedMovementValue of 1.8 :pfff::pfff::pfff:
kurochama  [author] 19 Jan @ 6:31pm 
@InstSane , what doesn't work?
escrisofrenico 19 Jan @ 6:28pm 
this dont work.. bruh
gitgud 5 Jun, 2024 @ 3:10pm 
But apart from that it works fine :steamthumbsup:
gitgud 5 Jun, 2024 @ 3:01pm 
Yeah. I like to play tank run, and molotovs/gas cans/fireworks make it easy to get rid of many tanks pretty fast. I'd like to make it less easy by giving the tanks this ability (only) when they're on fire. If it isn't too much work, of course :)
kurochama  [author] 5 Jun, 2024 @ 2:23pm 
@fvsf , so you want certain settings to set the conditions to trigger tank kong jump? Well, probably that's a good idea. I think I can make it happen.
gitgud 5 Jun, 2024 @ 12:58pm 
Can you add an option to make the (bot) tank have this bahaviour only when on fire? So that gun damage doesn't trigger the jump.
RedBigEvilDevil 7 May, 2024 @ 1:51am 
@kurochama thx! work fine now)
kurochama  [author] 6 May, 2024 @ 5:56pm 
@RedBigEvilDevil , I fixed the bug on the "Tank Kong Jump Interval" on the new update I recently released. & I added a new feature "Jump Distance Multiplier", & this might make tank able to do a kong jump even on a slope, depending on the value set.
kurochama  [author] 6 May, 2024 @ 8:19am 
@RedBigEvilDevil , I'll try to check the jump timer soon. Normally the jump timer should be reset to 0 on each jump after certain seconds set on the jump value.