Total War: WARHAMMER III

Total War: WARHAMMER III

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Tomb Kings Desert Corruption
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graphical
Tags: mod
File Size
Posted
Updated
30.629 MB
6 Mar, 2024 @ 5:53am
12 Jun @ 8:46am
12 Change Notes ( view )

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Tomb Kings Desert Corruption

In 1 collection by [G-T-F] Gnombert
Corruption - Flavour Collection
20 items
Description
Corruption Overview

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3181319392

Hello there friends of the Tomb-Kings, with this mod you will now convert the world into an Endless Desert

The Tomb-Kings now got their own "New" Corruption. Why "New", well a corruption is a combination of the creep which visualy changes the map, elements in the Tech Tree, Buildings, Anchiliars, unit modifiers, a map overlay and a bunch of other modifiers all of these are present within the New corruption.
On the backend howerver the file that defines custom paths for the creep textures, is not editeble.

Therefore the Retexture of an existing Creep was the only way to make this work.

So what Changes to the Texture happend? The Slaanesh Corruption has been changed to represent a growing Desert

for those using non vanilla unit mods. If you want your new units to be compatible
1. get the newest version of RPFM(Rusted PackFile Manager)
2. open the unit mod and finde the db/main_units_tables
3. copy the unit names from the "Unit" line
4. open the Tomb Kings Desert Corruption mod and open the db/campaign_map_attrition_unit_immunities_tables
5. make a new row paste the unit names in the "Unit" line add the "Attrition"; save ; done ^^


i hope you have a great time with the mod and if you enjoyed it consider leaving a like or some steam awards they are realy appriciated :D
also if you finde any bugs or want an update let me know down below ^^

this mod is not compatible with Campaign Weather Overhaul -> identified by Alex.M.Gato, thx for the info mate
98 Comments
[G-T-F] Gnombert  [author] 24 Jul @ 2:39pm 
it works with the mod even if you dont add them
burned lands looks allready pretty fire with chaos dwarfes
but since i dont own the dlc i cant make a dedicated mod for them
Fear 24 Jul @ 2:20pm 
also i saw on your workshop a lot other corruptions mods, do you plan to make one for chaos dwarf ?
Fear 24 Jul @ 2:14pm 
so this mod should work with sfo if we're adding the sfo units with "attrition" as you have explained ?
[G-T-F] Gnombert  [author] 1 Jul @ 6:56pm 
update 6.2.1
[G-T-F] Gnombert  [author] 22 Jun @ 6:03pm 
no
Doge Reincarnated 22 Jun @ 5:54pm 
Can you make a version that is purely visual.
Rend 18 Jun @ 4:07pm 
The explication to make it work with “tomb king expended” is kinda vague!
Would love a quick YouTube video about it
[G-T-F] Gnombert  [author] 29 May @ 2:34am 
@ZeButcher888 a true sholar right here. gj fine sir :steamthumbsup:
ZeButcher888 28 May @ 11:55am 
@kiro72727

1. get the newest version of RPFM(Rusted PackFile Manager)
2. open the unit mod and finde the db/main_units_tables
3. copy the unit names from the "Unit" line
4. open the Tomb Kings Desert Corruption mod and open the db/campaign_map_attrition_unit_immunities_tables
5. make a new row paste the unit names in the "Unit" line add the "Attrition"; save ; done ^^
kiro72727 27 May @ 7:40am 
Will this mod work if you play with the Legions of Nagash mod?