Total War: WARHAMMER III

Total War: WARHAMMER III

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Kislev Ice Corruption v2
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graphical
Tags: mod
File Size
Posted
Updated
30.628 MB
6 Mar, 2024 @ 6:24am
12 Jun @ 8:47am
13 Change Notes ( view )

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Kislev Ice Corruption v2

In 1 collection by [G-T-F] Gnombert
Corruption - Flavour Collection
20 items
Description
Corruption Overview

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3181319392

Hello there Friends of Kislev and welcome to the Kislev Corruption mod

Did you know, that Ice Magic, also known as the Lore of Ice, the primary magical tradition practiced in Kislev is? Usually practiced by the all-female order of Human wizards known as the Ice Witches.
It is considered to be extremely deadly, not just for the witches'enemies but for the witches themselves. Ice Magic can surge out of control at any moment, so constant vigilance and careful preparation is required.
Furthermore, the Lore of Ice leaves its mark upon those that cast it. Many apprentice Ice Witches do not survive their training. Some can be found to this day in isolated corners of the Kislevite oblast,
frozen eternally as sparkling statues of unmelting ice by the magic they failed to control

Warhammer Fantasy Roleplay 2nd Edition: Realm of the Ice Queen (RPG) pg. 47, 110

So what dose this Mod do?

Kislev now has its own "New" Corruption.
Why "New", well a corruption is a combination of the creep which visualy changes the map, elements in the Tech Tree,
Buildings, Anchiliars, unit modifiers, a map overlay and a bunch of other modifiers all of these are present within the New corruption.
On the backend howerver the file that defines custom paths for the creep textures, is not editeble.

Therefore the Retexture of an existing Creep was the only way to make this work.

So what Changes to the Texture took place? The Tzeentch Corruption has been changed towards a creeping snow that freezes the Land and in its final Stage leaves only Ice.


for those using non vanilla unit mods. If you want your new units to be compatible
1. get the newest version of RPFM(Rusted PackFile Manager)
2. open the unit mod and finde the db/main_units_tables
3. copy the unit names from the "Unit" line
4. open the Kislev Ice Corruption mod and open the db/campaign_map_attrition_unit_immunities_tables
5. make a new row paste the unit names in the "Unit" line add the "Attrition"; save ; done ^^

To close this i hope you have a great time with the mod and if you enjoyed it consider leaving a like or some steam awards they are realy appriciated :D

also if you finde any bugs or want an update let me know down below ^^


honorable mentions:

Rziha : Pointing out a unit that wasn´t part of the immunities tables

this mod is not compatible with Campaign Weather Overhaul -> identified by Alex.M.Gato, thx for the info mate
73 Comments
negiseizin 13 Jul @ 6:58pm 
thank u so much!:WH3_nurgling:
[G-T-F] Gnombert  [author] 13 Jul @ 10:43am 
ah great pictures.....a normal screenshot would have been better to see whats going on in the game ^^
if it would be an texture related issue...it would appear at all places where a certain texture is present
since thats not the case..its most likely the game lighting
well maybe the next update will fix it ^^
negiseizin 13 Jul @ 8:26am 
I have also checked for mod conflicts, but the same issue occurs even when I disable all other mods.
[G-T-F] Gnombert  [author] 10 Jul @ 3:56am 
hmmm.... a picture of it would help
negiseizin 10 Jul @ 1:19am 
I really like the "Kislev Ice Corruption v2" mod,
but I've noticed an issue where the corruption sometimes appears pink when it spreads. The pink texture disappears when rotating the camera, but it's quite distracting. I would greatly appreciate it if this could be fixed.
[G-T-F] Gnombert  [author] 1 Jul @ 6:54pm 
update 6.2.1
[G-T-F] Gnombert  [author] 20 May @ 10:25am 
updated to 6.1.4
BioVolck 14 Apr @ 1:44pm 
Please update
BioVolck 26 Mar @ 5:55am 
pls up 6.1🙏