Arma 3
Not enough ratings
Alive OPTRE Factions
   
Award
Favorite
Favorited
Unfavorite
Data Type: Mod
File Size
Posted
Updated
1.515 MB
7 Mar, 2024 @ 7:25pm
8 Mar, 2024 @ 3:39pm
3 Change Notes ( view )

Subscribe to download
Alive OPTRE Factions

Description
Purpose:
This was a quickly thrown together Alive ORBAT to add the compatibility for Operation TREBUCHET factions along with Webknight's OPTRE Units to be spawned by the ALiVE modules.

Faction classes:
In the ALiVE modules, you'll force/override factions with one of these three:

  • UNSC: B_AliveUNSC
  • Covenant: O_AliveCovenant
  • Indep/Civ: I_AliveColonialPoliceandCivilians

UNSC:
When making this I used the original marine style with it's sexy olive-green colors.

Infantry Groups:
  • Sentry
  • Command Team
  • Sniper Team
  • Weapons Squad
  • Squad
  • Fireteam

Special Forces Groups:
  • ODST Team
  • ODST Sniper Team
  • ODST Demo Team
  • ODST Recon Team

Vehicles:
The majority of vehicle groups come with either one vehicle, or two vehicles as a sentry team.

Note: I did not add any Spartan groups so that ALiVE wouldn't spawn them so frequently or to favor those who would like to play as a spartan team themselves. There are also no naval. I tried to keep the theme of units being pre-halo reach days.


Covenant:

Infantry Groups:
  • Grunt Squad
  • Grunt Fireteam
  • Grunt Sangheli Squad (Mixed)
  • Grunt Sangheli Fireteam (Mixed)
  • Sangheli Squad
  • Sangheli Fireteam
  • Hunter Sentry

Special Forces Groups:
  • Hunter Squad
  • Hunter Fireteam
  • Ultra Grunt Sangheli Squad
  • Ultra Sangheli Squad
  • Sangheli Specops Squad
  • Sangheli Specops Fireteam
  • Honor guard Fireteam
  • Sangheli Command Squad
  • Sangheli Command Fireteam
  • Zealot Squad
  • Zealot Fireteam

Vehicles:
The majority of vehicle groups come with either one vehicle, or two vehicles as a sentry team.

Note: I did not add any Kigyar mostly because I disliked how they function more like regular people. Hopefully Webknights will include them someday to have better animations.



Indep/Civ:
This was mostly as a test to see if it would work and it did work as I intended. This is a Independent faction to be used to replace the civilian presence. It maintains civilians and adds in Colonial Police under one independent faction to have them ambient spawn in cities but still be seen as hostile to OPFOR aka the Covenant so you will actively see areas occupied by the Covenant kill civilians. Colonial Police seem to work rarely in engaging the Covenant.

Infantry Groups:
  • Colonial Police Specialists Team
  • Colonial Police Patrol
  • Colonial Police SWAT Team
  • Colonial Police Team
  • Colonial Police Sniper Team

Special Forces Groups:
  • None

Vehicles:
There are no vehicle groups created as the ALiVE civilian modules do not require groups to spawn in this faction.
4 Comments
Excel.exe 27 Jan @ 2:47am 
these are great thank you
The Gaming Architect  [author] 11 Jun, 2024 @ 8:26pm 
done :crtcool:
The Gaming Architect  [author] 11 Jun, 2024 @ 7:31pm 
I can add in info soon
Tanksy 11 Jun, 2024 @ 7:02pm 
any info?