Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
like could you please give it a stat that makes it faster
@DEATHMARK I have added compatibility for RIMMSqol. This mod caches the base cost of buildings/items since searching for them is expensive. It now clears its cache if you change settings of RIMMSqol
@KatieDante: Thank you for the issue you brought up. For some reason if i use the same graphic path as another building, but with different cutout the graphic for the other building gets overwritten too ... Wll i fixed that now but good luck distinguishing between the upgrade bench and the hand tailot bench visually ;)
I am thinking of implementing something in the form of category or thingdef blacklist. But i need time and motivation to implement that. Good chance it will be done once 1.6 is out and i will binge rimworld again