Total War: WARHAMMER III

Total War: WARHAMMER III

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high and dark spellsingers for wood elves. (updated for 5.0)
   
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10 Mar, 2024 @ 6:39pm
27 Aug, 2024 @ 7:28pm
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high and dark spellsingers for wood elves. (updated for 5.0)

Description
Wood Elf mages are able to draw upon both High and Dark Magic. The former is a legacy of the ancient tutelage their High Elf ancestors received, the latter a lingering aftereffect of Ariel's long years during the Season of Retribution. Despite the Mage Queen's best efforts, every generation of Wood Elves since that time has yielded a handful of magi attuned to the dangerous path of Dark Magic. Thus far, none have succumbed to the same madness that claimed Ariel all those centuries ago, but it is impossible to say what the future will bring. In the meantime, Athel Loren cannot afford to reject such a potent resource.[2a]

So it is that mages sometimes take to the field in pairs composed of one Highweaver and one Darkweaver. Whilst the Darkweaver unleashes flesh-shredding storms of sorcery, her Highweaver counterpart employs High Magic to bolster their allies. Yet the Highweaver has another duty also. Should the Darkweaver show signs of being overcome by the sorceries she wields, the Highweaver becalms the Winds of Magic, shutting off the flow of corrupting power, and thus holding the incipient madness at bay -- at least, for a while.

In vanilla warhammer deploying a high, and dark mage pair required building two armies. It is now possible with one.
4 Comments
wolfFRdu64/Lounna 30 Jun @ 7:13am 
on the picture of the mod, it's the high and dark elf spell passif, not the wood elf

dark elf is spite full incantation and give -15 armor lasting 18 seconde

the high elf is shield of saphery that give 10% ward save lasting 9 seconde

while wood elf get :

(dark magic) wrath of the wood that give 12% more base missil and armor percing missile and lasting 8 second

(high magic) ancient's protection that give 10% physical resistance and lasting 12 seconde
Sifo-Dyaz Nutz 24 May, 2024 @ 5:36am 
Crashing on startup in 5.0, thought you should know :)
FumingQuill67  [author] 10 Mar, 2024 @ 7:58pm 
Yes it was a typo in the .loc files. It should be fixed now
Autumnchain 10 Mar, 2024 @ 7:22pm 
The Spellsingers don't have names as the screenshot indicates. You figuring out how to fix that?