A Total War Saga: Thrones of Britannia

A Total War Saga: Thrones of Britannia

66 ratings
Kings and Konungs
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1.872 GB
13 Mar, 2024 @ 2:10am
26 Jan @ 1:24am
11 Change Notes ( view )

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Kings and Konungs

Description
Hi all.
The mod so far affects the visual and tactical components of the game. I have not touched on the economy, politics and other elements on the strategic map.
Main changes in the game:

-Changed animations for pulling the bowstring and walking in the shield wall position.
-Added animation with finishing moves and various fights
-Added various shields from the tob_complete_and_shields mod.
-Reskin units from the agu_swiss_tob mod (the names of about 20 new units from this mod were adapted and translated)
-Added pants for everyone except the Gells
-Battles made more protracted and spectacular
-Changed parameters of fatigue when walking depending on weather conditions.
-To prevent units from getting tired so quickly, the fatigue threshold during activity has been increased
-Increased (general morale) morale parameters, now units in battle are more resilient in general.
-The effect of a drop in morale due to losses in a squad has been strengthened.
-Reduced fear effect
-Increased fear of horses
-Morale will drop more when the entire army suffers heavy losses
-More drop in morale for the death of the general
-Drop in morale due to unexpected events (probably an ambush attack, an ambush in the forest, etc.)
-Higher morale for protecting fortifications
-The durability of troops in the central square of the settlement has been increased
-Morale will be higher on the hill
-The debuff for attacking from the flank has been increased, and the rear has also added a debuff to the squad that attacks along the front
-Reduced morale drop when tired
-Increased the debuff during shelling with throwing weapons, while under artillery fire, from damage caused by artillery
-Morale recovers faster
-An attack from the left flank will be more painful for the enemy
-The factor of attack from the rear will be significantly more problematic for the enemy
-More chances of repelling an attack in hand-to-hand combat
-Melee percentage increased
-The percentage of successful strikes with melee weapons has been reduced
-Formation has more advantages over disunited formations
-The distance for going into close combat has been increased
-The camera rotation speed has been increased, and the ability to lower the camera has also been added
-Speeds of all units have been reduced
-Less dense and less even formations
-For some factions, the colors of unit clothing have been changed
-6 new factions have been added to the custom
-Reduced parameters of melee weapons
-Increased parameters for penetrating shields and armor with two-handed weapons
-The shooting range of bows and darts has been reduced
-Significantly reduced penetration and damage from arrows and darts
-Increased reload time for all shooters
-Changed parameters for displaying unit stats in the information window (morale, speed, attack power, etc.)
-All unit statistics have been ordered and brought to a general form of displayed information
For greater information content, the necessary indicators have been added and unnecessary ones have been removed
-Fatigue coefficients have been changed for indicators such as charge, reload, attack parameters, defense parameters, etc.
-The parameters of all armor in the game have been strengthened. Now the difference between the homeless and the elite is more significant.
-A debuff against arrows has been added to some types of armor, such as scaled armor for the elite and leather.
-Changed icons for some factions
-Reduced particles and blood stains on units
-Changed the icon for the spearmen squad in the game
-Added 16 new units to the Normans

-changed the role of shooters
-ammo capacity of arrows, javelins and sling stones has been increased
-reduced accuracy
-reduced armor penetration
-Reduced normal damage ratio
-increased range
-increased arrow spread
-strengthened armor and shields
-tracers from arrows, javelins, stones, bolts are made less visible

Mod development support site:

https://imtw.org/topic/81494-mod-kings-and-konungs/page__st__120

Credits:

Used works
Aguirre and Swiss Units Project
Variation Pack Reborn
Immersive Shields and Armies

also some elements armor from
Attila Total War mod 1220.
and works mi friend Avetis.
Thanks to everyone.
53 Comments
Dionis 23 Jan @ 1:39pm 
Please do not forget about changelog!
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Список изменений в студио, пжалста!
Izi 10 Sep, 2024 @ 7:41am 
Главное это эпичность боев! Наверное сделать это через баланс статов юнитов. И чтобы круто играть тем что сделала CA. Если сделать это, люди вернуться к этой игре и твоему моду.
Dennus 27 Aug, 2024 @ 11:43am 
What are the recommended battle/campaign/politics difficulty settings for this mod?
Warriordude 7 Aug, 2024 @ 8:55am 
@swatnikopol It was just a suggestion.

Can you make them popup or spawn in certain regions by way of rebels where they normally never raid by sea? I think it would be fun fighting off more Viking raiders, even let them attack Viking settled factions.

If this isn't possible no big deal it's just a suggestion to make it feel more like the Vikings are a real pain in the butt and you'll have to constantly on guard from attacks.
swatnikopol  [author] 6 Aug, 2024 @ 9:30am 
This cannot be done correctly. It will not work correctly, not fully.
Warriordude 31 Jul, 2024 @ 8:47am 
I hope you add more Viking raider invasions especially on Wessex and Miece and if possible Wales. Seems most of the Viking raiders always hit Ireland.

Has anyone ever figured out how to make the Viking raiders playable yet?
MK 25 Jul, 2024 @ 11:53pm 
В общем слабые стороны винильной игры я сказал. Автору нужно добавить хороших скинов, построений побольше и наблюдать чтобы анимации не глючили, да и ещё чтобы "дрожания" юнитов не было.
MK 25 Jul, 2024 @ 11:52pm 
Хм, я здесь, ну всё готовьтесь, буду смотреть этот мод. Глючит ли там боёвка и вообще как он сделан, ладно историю оставлю автору мода, но общие впечатления свои выскажу. Игра на самом деле хорошая винильная версия, но скинов не хватает раз, построений два, по анимации особо её не помню а значит рвотного рефлекса она у меня не вызывала, помню лишь одинаковые скины какие бы я войска не создавал и я устал от этого, но играл долго в неё.
Hall5660TTV 23 Jul, 2024 @ 7:14am 
fantastic work, the units look amazing, hope to see more content from yourself. TOB needs more love . thank you .
Hall5660TTV 23 Jul, 2024 @ 4:18am 
sounds awesome, cant wait to give some battles a go.