Crusader Kings III

Crusader Kings III

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Capital Location Optimizer
   
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269.379 KB
15 Mar, 2024 @ 4:34am
14 Nov, 2024 @ 11:55am
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Capital Location Optimizer

In 1 collection by Ramuné
Ramuné's CK3 Mod Collection
14 items
Description
Achievement compatible.

Save game compatible - can be enabled in already ongoing games.



If you have any suggestions or encounter bugs, please let me know.

With special thanks to the CK3 Mod Co-op Discord!



Each de jure duchy capital county has one special duchy building slot. Most times, it is not located in the county with the most baronies. As duchy building slots can not be moved, you have to choose between a good county and a duchy building.

Features
  • Moves each duchy capital building slot to the county consisting of the most baronies
  • Certain counties are exempt from this rule:
    • Special counties such as Constantinople and Venice
    • Counties with a city or church as their first holding, as those are not relevant to players
  • If aplicable, kingdom and empire de jure capitals will be moved as well, but those will stay within their original duchy
  • If the original duchy capital has the same amount of baronies as another county, the original capital will be kept

Compatibility
  • To account for other mods creating new titles at game start, the above effects will be automatically applied one day after game start
  • No base game effects have been overwritten
  • The script creates a temporary feeder duchy to apply the above changes, meanig this mod may work just fine with map extensions or total conversions
  • Capitals of titular titles are not affected
3 Comments
Pastelcio 28 Mar @ 3:51am 
still working?
Ramuné  [author] 29 Nov, 2024 @ 4:53am 
Probably, it doesn't reference any specific titles in script.
blazeknave 29 Nov, 2024 @ 2:42am 
@Ramuné "To account for other mods creating new titles at game start, the above effects will be automatically applied one day after game start"
This means it will work w/ MPE-MB+?