Arma 3
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KP Liberation OPTRE Madrigal
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
4.969 MB
15 Mar, 2024 @ 12:48pm
11 Oct, 2024 @ 3:22pm
3 Change Notes ( view )

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KP Liberation OPTRE Madrigal

In 1 collection by FatRefrigerator
FatRefrigerator's KP Liberation Ports
7 items
Description
Version: 0.96.7a
Changelog and Wiki[github.com]

This mission is only a continued project based on the original, but most likely abandoned, mission from GreuhZbug[github.com].

OTHER MAPS:
Steam Workshop Collection

--- Overview ---
Madrigal has fallen to the Covenant, but for some reason they've not yet glassed the planet. Even more curiously, most of their orbital assets have moved out-system and several have already slipspace jumped away. UNSC Admiralty has decided that it's now or never on liberating the planet so an invasion force has been mustered.
Be wary, Captain, just because the Covenant have let their guard down in space doesn't mean the fight on the ground will be easy. Do everything you can to liberate the planet as quickly as possible.

--- OPTRE CHANGES ---

I've made several additions to the base KP Liberation experience that will help more fully immerse you in the Halo universe.

- You can both play as, and recruit, Spartan units.
- ODST drop teams can be called in using special "ELB-47 Strobe" throwable beacons.
- FOB Hunts have been replaced with Covenant Type-38 Tyrant installations that you must destroy.
- HALO Jumping has been replaced by SOEIV drop pod insertions.
- All the amazing vehicles and personal equipment made by the OPTRE team at Article 2.
- You and your soldiers are going to die...a LOT.
- If you want to learn more about the mission changes unique to OPTRE please check the KP Liberation tutorial menu while on the starting Corvette.

Note: I made several custom scripts to make some of this stuff work so if you notice anything not working please do leave a comment and let me know.

--- Classic KP Liberation Experience ---

- Experience a massive “Capture the Island” campaign involving a large range of different settlements across the entire area.
- Cooperate with up to 34 players, including a Commanding role, two fire-team squads, a medevac and a logistical support squad as well as AI recruits to fill the gaps.
- Purchase both infantry and vehicles (both ground and air) using three different types of physical resources; supplies, ammunition and fuel.
- Build the FOB of your dreams with an in-game "what you see is what you get" system.
- Play within an immersive engine that not only punishes you for civilian casualty but diversely reacts in turn.
- Combat aggressive and cunning hostile forces who react and adapt to your actions.
- Monitor and work alongside, or against, independent guerrilla forces.
- Learn that every window is a threat thanks to the custom urban combat AI.
- Accomplish meaningful secondary objectives that will benefit your progression.
- Never lose your progress with the built-in server-side save system.

-- Predefined Factions (can be changed easily in the config) --
Blufor: OPTRE Marines/Spartans
Opfor: OPTRE FC
Resistance: OPTRE Insurrectionists

-- Statistics --
Capitals: 4
Cities: 22
Military: 5
Factories: 7
Radiotower: 15
Total Sectors: 53

Official BI Forum Thread[forums.bohemia.net]

To have a look at the code, participate with pulls or if you want to report issues, you can visit the
GitHub Page[github.com]

You have questions, suggestions or need help? Click on the link below to talk to people who work with or on the mission:
KP Liberation Discord[discord.gg]

I am just a contributor, Wyqer is the man behind the mission. If you like the work and think it's worth a small donation, feel free to use the following link:
https://www.paypal.me/wyqer
10 Comments
FatRefrigerator  [author] 26 May @ 1:20pm 
Unfortunately I only made the one Covie preset and didn’t do an Innie one, you’ll have to make on yourself. If you need help on doing that drop by the KP discord!
K!ngBMG 26 May @ 1:02pm 
Hello! I tried changing the mission config to insurrectionists, but it seems like it's just an OPTRE preset and I couldn't figure it out. Is there any way you could help me out? Thanks.
FatRefrigerator  [author] 20 May @ 2:57pm 
@Michael1073

it wasn't as hair-pulling as it could've been thanks to their classname export script

https://github.com/sw4l/operation-trebuche/blob/master/OPTRE_FunctionsLibrary/Functions/Misc/Fn_ExportClassnames.sqf
Michael1073 20 May @ 2:02pm 
I gotta ask but how did you do the arsenal preset, like i pray this isn't some schizo level effort to have so much typed in and that a quick method exist.
M4D_MAXX_ 31 Mar @ 3:48pm 
Nice Mod so far! Already changed the Mission Params because I'm playing Lan. Are there any Way to make the OPTRE Units and Vehicles useable in Zeus? For me only Vanilla Stuff is shown, nothing from the OPTRE Mods
FatRefrigerator  [author] 17 Apr, 2024 @ 11:27am 
You’d need to unpack the mission PBO and edit the optre arsenal preset
IraGfC 16 Apr, 2024 @ 4:52pm 
Thanks for the quick update! Appreciated. Question: can I edit the filter for the arsenal? I wanted to add a few more OPTRE armor options and noticed they weren't listed. If you're cool with it where would I find the filter?
FatRefrigerator  [author] 16 Apr, 2024 @ 2:06pm 
@IraGfC
Thank you for letting me know, I must've missed that.
Mod updated!
IraGfC 16 Apr, 2024 @ 1:01pm 
This is a nicely put together mod! One issue I found is that the grenade launcher variants do not have access to any HE rounds. Is that intentional?
FatRefrigerator  [author] 15 Mar, 2024 @ 1:54pm 
Since the Madrigal map is rather small, some of the radiuses for things like sector activation and most build menu prices have been lowered. If you're looking to port the mission to a different map that is much larger, like Tanoa, I recommend using the Altis version linked below, as that one will have better balanced values for sectors and prices.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3185350626