Crusader Kings III

Crusader Kings III

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More Accurate Religions With More Tenant Slots (Depreciated, use Religion Refined!)
   
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443.224 KB
15 Mar, 2024 @ 4:39pm
3 Jul @ 9:48am
11 Change Notes ( view )

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More Accurate Religions With More Tenant Slots (Depreciated, use Religion Refined!)

Description
Note that this mod was added in its entirety to my larger, more complete mod, Religion Expanded:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3510144556

An updated and combined/cleaned up version of two mods made by Karstaag, including the religions added by RICE. Now only requires one singular mod, place after RICE in the load order.

How it works is first, the amount of slots is increased from 3 to 16. Then, 1 day after game start, new tenants are added to all religions, giving them far more functionality.

The slots are also available when reforming a religion. Characters that reform a religion will gain the Heresiarch trait, including players.

My latest update was an effort to balance the now very overpowered ability to create a SUPER religion, by making it so that when you reform a religion, no one else will convert automatically as part of that decision. You will need to manually ask your family members and vassals to convert, as well as start the process of converting counties on your own.

You may find this change tedious, but this is integral to my design of this mod. I WANT IT that way, you will NOT be able to convince me otherwise.

However...

I understand people will still want to mass convert their realm. You can test if mods that do that still work with mine but there is a good chance they wont. If they don't work, let me know and in a future update, I will consider adding Decisions that will allow you to mass prompt your realm to convert to your religion.

The point of the change is to have it not be an automatic part of conversion/reformation. I want the decision of a ruler to change religions to be a PERSONAL one, for people who like to maintain diverse realms.

Incompatible with mods that change
window_faith.gui
window_faith_creation.gui
00_core_tenets.txt
22 Comments
heromedel 12 Jul @ 8:28am 
Can you list some of the tenants it adds to different religions. like what changes odes it make to Astratu or others?
hronflow008  [author] 28 Dec, 2024 @ 10:03am 
From a modifier? This mod doesn't add modifiers. Try placing this mod LAST in your load order, and make sure none of the mods you use override the three files I listed above.
UyTheo 24 Dec, 2024 @ 12:33pm 
It was a desync from modifer
designate heir
supernatural
rice
dynamic trade route
lay with your realm
better ai education + ward limit
disinherit line
monthly renown gain for vassals of same dynasty
hronflow008  [author] 24 Dec, 2024 @ 11:46am 
I don't have experience with troubleshooting multiplayer desync issues, but if you can, link me a list of your mods and try to describe the issue in detail.
UyTheo 23 Dec, 2024 @ 1:43pm 
I believe this needs an update, it causes desync issues in multiplayer
hronflow008  [author] 17 Oct, 2024 @ 12:49pm 
I updated to include kaarstag's version with RICE religions included. It also adds them on game start, meaning you will need to start a new game to get them. Load this mod AFTER loading RICE.

I won't add RICE as a requirement yet because id like to test if you actually even need RICE. If it cant find the modded religions to add tenats to then it should simply not do anything.

If you do NOT use RICE and this mod breaks, let me know and I can revert it, and try and add more checks to the mod.

I do not want to create alternate mods or patches if I can help it.
John S. Stapler 10 Oct, 2024 @ 3:00pm 
it worked
hronflow008  [author] 10 Oct, 2024 @ 2:48pm 
@Sir Dogged VI/John S. Stapler in that case can you please check your modlists for any mods that change window_faith.gui and window_faith_creation.gui.

In the meantime feel free to try using the original by Karstaag, who I believe just updated for 1.13. He actually has baked in compatibility with certain other mods.

I plan on overhauling this mod to try and make it more efficent, which could include compat, but theres no real timeframe for it rn, so I would not hold your breath on it being fixed.
John S. Stapler 9 Oct, 2024 @ 4:46pm 
i miss Unified UI
John S. Stapler 9 Oct, 2024 @ 4:41pm 
yes that one