Space Engineers

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[EXO] The MRF Paladin Family
   
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Type: Blueprint
File Size
Posted
Updated
6.170 MB
16 Mar, 2024 @ 3:12am
22 Mar, 2024 @ 2:02am
4 Change Notes ( view )
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[EXO] The MRF Paladin Family

Description
The MRF Paladin family, presented by The EXODAR corporation.

User Manual


Standalone Blueprints
Subscribing to this blueprint gets you a pack of all 3 configurations. Use the standalone blueprints instead:

Superiority
Strike
Scout

Disclaimers
This fighter uses Scripts and Mods.
  • Mods are optional but highly recommended.
  • Scripts are all optional except APCK(Autopillock).



The Paladin
The MRF “Paladin” is a family of nuclear powered, medium multi-role fighter-craft, capable of manned and unmanned(drone) operation.

They are designed exclusively for operation in exoatmospheric environments, but are capable of performing at reasonable effectiveness in some low-gravity environments.

For your all-purpose, one-size-fits all space fighter - look no further than The Paladin family.

The family consists of three distinct configurations: Superiority, Strike and Scout.

General Information
  • 42,000 - 45,000 KG weight
  • 10 x 7.6 x 2.5 meters L/W/H
  • Nuclear powered, recommended 1.5 L (30kg) fuel per mission/operation
  • 39,550,000 - 42,050,000 per-unit cost (Space Credits)
  • Preconfigured APCK 1.0 runs on each Paladin
  • Preconfigured EXO diagnostics runs on each Paladin
  • LAMP can be used on Scout Paladins for remoting firing
  • Preconfigured for use with Isy’s inventory management script (resupply)
  • Modded blocks are optional, but recommended

Configurations

EXO manufactures 3 configurations of the Paladin family:

Superiority Paladin
  • 4x RAVENBOLT Gatling Cannon
  • Up to 50,000 rounds of 25x184mm (Gatling Ammo)
  • 800m combat range
  • Weight at full armament: High
  • Assembly and Loadout cost: Medium
    This configuration is ideal for engaging other fighters and lightly armored large vessels. Its limited range makes it weak to point defenses.

Strike Paladin
  • 4x Assault Cannon
  • Up to 200 45mm shells
  • 1400m combat range
  • Weight at full armament: Medium
  • Assembly and Loadout cost: Medium
    This configuration is ideal for engaging large, heavily armored ships and static targets at range. It is vulnerable to superiority fighters.

Scout Paladin
  • 4x RAVENBOLT Gatling Cannon
  • 800m combat range
  • Weight at full armament: Low
  • Assembly and Loadout cost: Medium
    This configuration is ideal for target acquisition/painting and reconnaissance. EXO recommends deploying this as a manned unit, but it can do its job unmanned as well.

RAVENBOLT Gatling Cannons can be substituted for regular WF-1 Gatling Guns, but this refit is not officially supported by EXO.

Performance Benchmarks

When used unmanned, the net runtime of all scripts on the Paladin is…
  • Idle: 0.05ms
  • Idle in gravity: 0.08ms
  • Patrol: 0.09 - 0.12ms
  • Patrol in Gravity: 0.12 - 0.15ms
  • In combat: 0.15 - 0.2ms

They are fairly performance friendly, but using them in large numbers (6+) is probably not ideal for servers. For private servers, or player worlds, these can be deployed in numbers of 16+ with little issue.

If you plan to use them as a swarm on servers - EXO highly recommend reading APCK’s documentation on sub-units and modifying the blueprint to work as a sub-unit. This makes use of refhack instead of IGC(antennas) and will be far more performance friendly.

Credits

Huge thanks to cheerkin for APCK and the surrounding ecosystem, which made the unmanned functionality possible.

Thanks to Harbinger Ace and Ravenbolt for modded assets.

Thanks to Whiplash141 for LAMP.

Updates
3/18/24 - HudDog/salvo integration, numerous QOL changes
3/22/24 - Fixed turret auto-set range issue, general script updates
3 Comments
overwerk 19 Mar, 2024 @ 12:58pm 
I mean cheerkin shared it with me and linked it to the official script page. And I was over there fearing i'd be the only one willing to detail usage tips and tricks, but you did it and then some more.
tunneler  [author] 17 Mar, 2024 @ 3:02pm 
@overwerk appreciate it!
overwerk 17 Mar, 2024 @ 4:53am 
Incredible build AND a extremely well built and explained implementation of APCK. Well done!