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In all the Barbarossa Missions except 5, I get these error messages when the scenarios start:
Barbarossa 1:
Player 6 AI Script Error
AI file Error: 'Barbarossa-scn1 player 6' line 14
ERR2004: Missing indentifier: boyar-line
Barbarossa 2:
Player 2 AI Script Error
AI file Error: 'Barbarossa-scn2 player 2' line 307
ERR2004: Missing indentifier: boyar-line
Barbarossa 3:
Player 6 AI Script Error
AI file Error: 'Barbarossa-scn3 player 6' line 1919
ERR2004: Missing indentifier: genoese-crossbowman-line
Barbarossa 4:
Player 4 AI Script Error
AI file Error: 'Barbarossa-scn4 player 6' line 1787
ERR2004: Missing indentifier: genoese-crossbowman-line
Barbarossa 6:
Player 4 AI Script Error
AI file Error: 'Barbarossa-scn6 player 3' line 54
ERR2004: Missing indentifier: genitour-line
For some reason, only Barbarossa 5 has no error.
When these error messages show, I click ok and then it gets back to the campaign menu, so I can't play the scenarios.
Google Translate:
ahh and in mission 6, I give the payment to the Bedouins, but passing the regulatory time they still attack me ... in short, it remains the enemy of all, except Ricardo xD
I think this was caused by not updating to the latest version. Remember to un-subscribe, then re-subscribe, to get the latest version, always.
Lastly, I did get that fixed. Also, pushed Assassinating Saladin to mission top level.
Just uploaded with your wonderful suggestion. I added Frederick Barbarossa to this 5th Mission: Barbarossa's March. I added a new twist though. Every 5 minutes, Barbarossa loses 10 HP, as a sign of his failing health. If you as a player take too long, he will die and you will lose the mission. So to make it harder and add a sense of urgency to the proceedings. I hope you enjoy this change.
Mission 1: Frederick Barbarossa unit. Keep him alive or else you lose
Mission 5: Some changes to Seljuks
Mission 6: Added Saladin unit. If you manage to kill him, then your troops get a significant morel boost but only single-time, to simulate a breakthrough past the enemy lines to reach Jerusalem. Fixed an issue with Bedouins (PURPLE) where they turned on you even if you had paid them (my oversight, forgot to deactivate that trigger). Richard the Lionhearted does come back with reinforcements now, spaced out, in that palisade area. Moved the sheep out of it.
Mission 1: Austria as Goths recruiting Huskarls, Bohemia as Slavs recruiting Boyars, Burgundy as Franks recruiting Throwing Axemen. Mission 6 added Bedouins as Berbers who may join the player in fighting Saladin only or not. This effectively adds Genitours to Saladin and Damascus (and triggers support creating these units)