Age of Empires II (2013)

Age of Empires II (2013)

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Barbarossa Expanded FE AF ROR
   
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101.356 MB
25 Sep, 2014 @ 8:26pm
17 Sep, 2019 @ 10:05pm
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Barbarossa Expanded FE AF ROR

In 1 collection by Turan Khan
Original Age of Empires 2 Campaigns Updated to FE-AF-ROR
5 items
Description
=======================================================================
Barbarossa_Expanded_FEAFROR: Barbarossa Expanded with All DLCs
A 6-scenario-campaign
=======================================================================

Title : Barbarossa_Expanded_FEAFROR: Saladin Expanded with all DLCs
Number of Scenarios : 6
Required Game Version : Age of Empires II HD (2013)
Required Add Ons : The Forgotten Empires, The African Kingdoms, Rise of the Rajas
Author : TuranKhan
Posted Date : 9/25/2014
Update Date: : 9/10/2019


Age of Empires 2: Age of Kings Campaign

Saladin Expanded
with:
- Forgotten Empires
- African Kingdoms
- Rise of the Rajas
by Turan Khan

Barbarissa:

Can the will of one man forge an empire? Frederick Barbarossa attempts to force the squabbling German fiefdoms into his Holy Roman Empire, which he then must defend from the machinations of the Italian cit states and the pope in Rome. And should he accomplish all of those feats, there is alwas the Third Crusade to wage.




Changes include:
- INTRO and OUTRO movies faithfully re-captured from the original AoK campaign
- Scenario Background, Banners, Buttons re-crafted as close as possible to the original AoK campaign
- Civilizations: Slavs, Italians, Berbers added
- Doodads and embellishments
- New side quests
- Triggers and bugs fixed
- custom AIs that train the unique units from the new civilizations

MISSION CHANGES below:
-Mission 1: Bohemia changed from Teutons to Slavs, recruits Slavs, starts from Feudal Age instead of Castle Age. Austria raised from Feudal to Castle Age. Burgundy (Franks) recruit Throwing Axemen. Austria (Goths) recruits Huskarls. This is to showcase the diversity of the Holy Roman Empire.
-Mission 2: Poland changed from Goths to Slavs
-Mission 3: Milan, River Guard, Carcano, Crema/Cremona changed to Italians
-Mission 4: Milan, Padua, Verona changed to Italians
-Mission 5: Gallipoli changed to Italians
-Mission 6: Added new player Bedouins (Berbers) which can either join the player or redouble efforts against the player.


I hope you enjoy this update to the beloved classic Barbarossa campaign!

Please contact me on steam if you find any bugs or have any questions to ask.

For those struggling with Mission#2 customized AI, here's an Opening Moves YouTube video of me guiding you through it: https://www.youtube.com/watch?v=uGJcax2Ltxo

Cheers,
TuranKhan




Installation:

+ Extract all of the files to your main Age of Empires II HD directory
(C:\Program Files (x86)\steam\steamapps\common\Age2HD):
+ Extract the sound files to: Age2HD\resources\en\sound\scenario
+ Extract the AI files to: Age2HD\resources\_common\ai
+ Extract the campaign file to: Age2HD\resources\_common\campaign

+ Or simply subscribe to the campaign on steam:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=
+ The graphics of the scenario selection menu will only be visible in-game
if you have subscribed to the campaign via steam.


More info:

+ This campaign was designed in Age of Empires II HD, under the use of the expansions
"The Forgotten" and "The African Kingdoms" and "Rise of the Rajas".
It is not compatible with the non HD version.
+ Credit to Ensemble Studios first and foremost.
32 Comments
Pacer457 31 Oct, 2021 @ 10:27am 
There are some serious bugs for the scenarios:
In all the Barbarossa Missions except 5, I get these error messages when the scenarios start:
Barbarossa 1:
Player 6 AI Script Error
AI file Error: 'Barbarossa-scn1 player 6' line 14
ERR2004: Missing indentifier: boyar-line
Barbarossa 2:
Player 2 AI Script Error
AI file Error: 'Barbarossa-scn2 player 2' line 307
ERR2004: Missing indentifier: boyar-line
Barbarossa 3:
Player 6 AI Script Error
AI file Error: 'Barbarossa-scn3 player 6' line 1919
ERR2004: Missing indentifier: genoese-crossbowman-line
Barbarossa 4:
Player 4 AI Script Error
AI file Error: 'Barbarossa-scn4 player 6' line 1787
ERR2004: Missing indentifier: genoese-crossbowman-line
Barbarossa 6:
Player 4 AI Script Error
AI file Error: 'Barbarossa-scn6 player 3' line 54
ERR2004: Missing indentifier: genitour-line
For some reason, only Barbarossa 5 has no error.

When these error messages show, I click ok and then it gets back to the campaign menu, so I can't play the scenarios.
Tengu 18 Sep, 2019 @ 2:50am 
@Turan Khan, please add Barbarossa hero unit from scenario 1 to 5. Scenario 1 Barbarossa hero is not enough. Also, please put hero unit of Henry the Lion in scenario 2 and scenario 4.
Turan Khan  [author] 17 Sep, 2019 @ 10:12pm 
@Apomind: You had the following comment earlier: ahh y en la misión 6, le doy el pago a los Beduinos, pero pasando el tiempo reglamentario igual me atacan... en resumidas cuentas queda como enemigo de todos, menos de Ricardo xD

Google Translate:
ahh and in mission 6, I give the payment to the Bedouins, but passing the regulatory time they still attack me ... in short, it remains the enemy of all, except Ricardo xD

I think this was caused by not updating to the latest version. Remember to un-subscribe, then re-subscribe, to get the latest version, always.

Lastly, I did get that fixed. Also, pushed Assassinating Saladin to mission top level.
Turan Khan  [author] 17 Sep, 2019 @ 10:11pm 
@Apomind, per Google Translate: just one dimension / suggestion: you could add to the Barbarroja unit in the 5th mission, to add "more" difficulty in keeping it alive.

Just uploaded with your wonderful suggestion. I added Frederick Barbarossa to this 5th Mission: Barbarossa's March. I added a new twist though. Every 5 minutes, Barbarossa loses 10 HP, as a sign of his failing health. If you as a player take too long, he will die and you will lose the mission. So to make it harder and add a sense of urgency to the proceedings. I hope you enjoy this change.
Apomind 16 Sep, 2019 @ 4:53pm 
sólo una acotación / sugerencia: podrías agregar a la unidad Barbarroja en la 5° misión, para agregarle "más" dificultad al mantenerlo con vida.
Turan Khan  [author] 16 Sep, 2019 @ 12:14am 
Updates:

Mission 1: Frederick Barbarossa unit. Keep him alive or else you lose

Mission 5: Some changes to Seljuks

Mission 6: Added Saladin unit. If you manage to kill him, then your troops get a significant morel boost but only single-time, to simulate a breakthrough past the enemy lines to reach Jerusalem. Fixed an issue with Bedouins (PURPLE) where they turned on you even if you had paid them (my oversight, forgot to deactivate that trigger). Richard the Lionhearted does come back with reinforcements now, spaced out, in that palisade area. Moved the sheep out of it.
Turan Khan  [author] 11 Sep, 2019 @ 12:17am 
Updated with AF ROR, mainly adding the cinematic Intro and Outro videos with mission banners, etc. upgraded to latest standards. Also, changed up some things to make more diverse enemy arm compositions in Mission 1 and Mission 6, which also makes your counter a bit tougher.

Mission 1: Austria as Goths recruiting Huskarls, Bohemia as Slavs recruiting Boyars, Burgundy as Franks recruiting Throwing Axemen. Mission 6 added Bedouins as Berbers who may join the player in fighting Saladin only or not. This effectively adds Genitours to Saladin and Damascus (and triggers support creating these units)
Turan Khan  [author] 11 Sep, 2019 @ 12:17am 
@Hellercon: Mostly for visual diversity. It's Greek, but I figured a good mix of Byzantines and Italians covers Greek. Only Byzantines doesn't really cover Greek.
Turan Khan  [author] 11 Sep, 2019 @ 12:17am 
@Fapple: Hopefully you'll like changes to Mission 1 and Mission 6.
Turan Khan  [author] 11 Sep, 2019 @ 12:16am 
@El Nini: I'm sorry I only have proficiency currently in crafting single player scenarios and campaigns, not multiplayer. Sorry maori! >_<