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Eridanus Undone - Ship Cost and Upkeep (3.11)
   
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1.821 MB
16 Mar, 2024 @ 11:07pm
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Eridanus Undone - Ship Cost and Upkeep (3.11)

In 1 collection by Kit Carson
Eridanus Undone - Modular Releases
3 items
Description
Simple mod reverting most of the Eridanus changes to ship cost and upkeep reduction modifiers. Currently not exhaustive, but it covers most of the more readily available sources while seeking to strike a balance. Most sources of Docked Ship upkeep reduction are still in place and the reduction from the Shipwright trait is half what it was previously. This is because these sources are infinitely earnable and thereby stackable, which was the main issue with reductions that led to their removal. Unique sources like traditions, civics and council positions are restored in full. Other rarer sources like Psionic related sources and Ambitions are forthcoming, as is a strict version that reverts all changes to exactly how they were in 3.10 and prior. This version exists in the way it does currently because it was originally designed for my personal use and cost/upkeep reversions have been requested.

Please note this is unlikely to be compatable with any mods that alter vanilla traits, specificall for admirals, governers and luminaries as those trait files had to be overwritten entirely to make these changes. Likewise there may be issues if you use any mods that alter the localisation file for traditions, however this should not have any gameplay impact. I still ask you report any bugs (or issues you percieve as bugs) below so I can look into them.

This mod has open permissions; do whatever you want with it, edit it however you want, include it in whatever mod packs you want, upload it wherever you want. No credit necessary.
3 Comments
Seifer 1 Jun, 2024 @ 9:30am 
i just wanted to let you know, this mod may need to be updated when you have the time too as it seems to bug some of the tradition trees with the new update, the cybernetic tree and the synthetic tree. i don't think it breaks them but the descriptions at least are not showing properly. the events and abilities linked to the cybernetic tree seem to still trigger so its not game breaking but i felt i should let you know.
Kit Carson  [author] 12 May, 2024 @ 4:08am 
@Seifer Can't be sure yet, I haven't had a chance to look into the files and compare the 3.11 and 3.12 versions that were updated. To the extent they have any issues they shouldn't be gamebreaking though, just annoying to deal with, like any of the traditions edited by this mod that were changed in some way in 3.12 will basically just revert completely back to 3.11.
Seifer 9 May, 2024 @ 12:47pm 
i know this is a dumb question but will these mods work with the new update? i would imagine so but i wanted to be sure. once again thank you for these.