RimWorld

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[M3] [Fork] Lord of the Rims - Orcs and Goblins [1.4 - 1.6]
   
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Mod, 1.4, 1.5, 1.6
File Size
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3.190 MB
18 Mar, 2024 @ 5:27am
12 Jun @ 10:30am
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[M3] [Fork] Lord of the Rims - Orcs and Goblins [1.4 - 1.6]

Description

Lord of the Rims - Orcs and Goblins adds Uruk, Orc & Goblin factions & equipment.
Forked to remove dependencies



(content images wip)



Q: Is this safe to add or remove midgame?
A: Yes its safe to add and should be safe to remove midgame.



continuation / fork of WalkingProblems mod
https://github.com/Lord-of-the-Rims-DevTeam/Lord-of-the-Rims---Orcs-and-Goblins



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • For best support, please use Discord for error-reporting.
5 Comments
Whiztale 20 Jun @ 11:25am 
No worries at all! I think the way to do that would be to make them xenotypes right? Or maybe not idk I'm not a modder. Was just wondering. Will be looking forward to your mods either way!
Criz  [author] 20 Jun @ 3:28am 
Very late response @EvilCanadia but they are their own factions with bases

@whiztale i might fork some of them but only if/when i have time and only IF i can rewrite it using pure xml as the initial purpose of forking these mods was to remove external dependencies
EvilCanadian 15 May @ 6:21pm 
Are the Orcs, Goblins, and Trolls their own Factions with bases, or are they more of an event thing?
Whiztale 4 Aug, 2024 @ 6:34am 
Wondering if you have any plans to fork the other abandoned mods, I'm thinking of the ent mod specifically which was very unique. Thanks for this, I looked very hard for it haha.
Mc_Dyno 5 Jul, 2024 @ 2:17pm 
Does this version add the trolls?