Project Zomboid

Project Zomboid

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[B41] Suppressor Fix for Brita's Weapon Pack / Arsenal[26] Gunfighter
   
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19.3.2024 klo 3.44
3.12.2024 klo 2.20
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[B41] Suppressor Fix for Brita's Weapon Pack / Arsenal[26] Gunfighter

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What's this in short?

If you have multiple weapon mods mounted on your list, potentially one might come with its own functions' implementation that will conflict with Gunfighter ones, the result come in different, but obviously suppressor issue is predictable.

This mod re-apply suppressor benefits which working kinda of "universal" way. Just subscribe, activate it, load-order doesn't really matter, then you good to go.

IF YOU'D LIKE TO KNOW MORE, SCROLL DOWN TO SEE. OTHERWISE, NOTHING ELSE NEED TO DO.






















































Workaround to make suppressors in Arsenal[26] Gunfighter Mod / Brita's Weapon Pack working as intend.

What does this workaround do?

It contains a .Lua script that re-calculate mentioned properties to suppressors from GF/BWP, i.e. Volume, Radius, and ShotSound by adding simplified-functions and make them delay loading in order to be an "universal" way to done its duty.

FAQ

0.What version should I choose, I mean, what the heck are "Pure" and "Full"?
Pure: from the earliest version, only suppressor being calculated.
Full: based on Pure, introduced ammo factor, and restored related tweak in Mod Options (suppress level).

1.Will this conflict with XYZ? It won't have any direct "conflict" but can be overrode, however that would be ultra-rare if you encountered one.

2.Can be added/removed at any time? Yes.

3.Load order? After requirements, or drag it to the bottom if it bothers you.

4.What does the patch do? According to the .Lua loading queue, once you enabled this workaround, it will force loading default Arsenal Mod's gunshout sound last, which means if you were using Gun Sound Overhaul or Weapon Sound Expansions, and did not enable the patch, you will hear default sound. So, enbale the patch when you have above mod(s) installed.

Tips: it's recommended to install both GSO and WSE instead of one of them, as they use same .Lua script to apply their sound assets, and almost no sound files redundancy between them. Anyhow it's up to you.





Workshop ID: 3191317703
Mod ID: Arsenal(26)Gunfighter2.0&BWP Working Suppressor Full
Mod ID: Arsenal(26)Gunfighter2.0&BWP Working Suppressor Pure
Mod ID: Arsenal(26)Gunfighter2.0&BWP Working Suppressor SFX Patch
39 kommenttia
W 14.12.2024 klo 2.45 
感谢up,我这就去排查:ExcitedElica:
Oversights2006_  [tekijä] 13.12.2024 klo 20.57 
@小糖Anon 服务器上装了好几个枪械mod吧,跨mod的配件装不上很理所当然。除此之外要是你连同mod里的武器配件都装不上就要考虑排查mod列表了,这种属于是有明显冲突了。另外这俩枪械mod本身就多写了一堆功能实现,和其它同类型mod的兼容度注定不会太高,除了那些只添加物品的
W 13.12.2024 klo 16.47 
作者我问一下,联机玩gunfighter武器装不了配件是正常现象吗。还是说是要在配置文件里设置,有点苦恼,bilibili上也没找到教程,没办法只能来留言来求助了:steamfacepalm::sad_seagull:
MasterBait_420 12.12.2024 klo 5.59 
明白,我試試看,謝謝你
Oversights2006_  [tekijä] 11.12.2024 klo 20.47 
@MasterBait_420 根据你的描述来看,更像是你本地客户端内声音文件的问题(他人可以听见,且数值是修改的),而且在我的脚本写法中不可能会出现只有数值修改生效而声音不生效的情况,只能是要么都生效,要么都不生效

在MP中,你遇到的情况,别的玩家也同样会遇到吗?如果别的玩家没有这个问题,那就可以断定是你本地的问题了

如果是你本地的问题,那你有修改过任何这两个枪械包中的文件吗?使用任何来自这两个枪械包的消音器和火器都会出现此情况吗?确保你的mod列表里没有和这两个武器包相关的多余mod,尝试取消后重新订阅这两个武器包(一定要检查清空后才重新订阅)
MasterBait_420 11.12.2024 klo 16.37 
你好,
我在MP裡只能聽到正常槍聲,但其他玩家都能聽到我是有消音效果,對一定距離的僵屍也會減少吸引力.
但我總不能每次換新槍也先開槍試試吧,請問有什麼解決方法?
Oversights2006_  [tekijä] 3.12.2024 klo 2.42 
@AK-15 Don't mind about time too much, we're from all over the world after all.
Just now I updated the patch, and few things need to be referred:
1.GSO use same script from WSE, the difference between them are sound assets, GSO covered more than WSE do, and seems like WSE didn't take care of Aersnal/BWP completely.
2.GSO can be considered as a completion for WSE, although no dependency within them. Step further, on the file side, GSO has few same-name files compare to WSE, which means you can use them together for a full-scale sound cover.
3.GSO/WSE can be independently used, the reason of "only work with WSE" would be obviously from above-mentioned.
4.So, I changed the scope of patch from WSE to GSO/WSE, and thanks for sharing the info.
AK-15 2.12.2024 klo 15.43 
Sorry for the long response)
AK-15 2.12.2024 klo 15.42 
Good afternoon
1. Yes, only the WSE patch stopped working; the mufflers work correctly.
2. This...is quite strange because GSO sounds only work with WSE, in turn WSE has many bugs in sound, for example the lack of sound in SIX12 auto. But these are, of course, questions for the WSE mod itself.
3.Thank you for your work;)
6. I think everything will be fine, I doubt that Brita will update her weapon pack in the near future
Oversights2006_  [tekijä] 2.12.2024 klo 9.25 
It won't be hard if just related with the patch, I will update it ASAP when I am free after daytime.