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在MP中,你遇到的情况,别的玩家也同样会遇到吗?如果别的玩家没有这个问题,那就可以断定是你本地的问题了
如果是你本地的问题,那你有修改过任何这两个枪械包中的文件吗?使用任何来自这两个枪械包的消音器和火器都会出现此情况吗?确保你的mod列表里没有和这两个武器包相关的多余mod,尝试取消后重新订阅这两个武器包(一定要检查清空后才重新订阅)
我在MP裡只能聽到正常槍聲,但其他玩家都能聽到我是有消音效果,對一定距離的僵屍也會減少吸引力.
但我總不能每次換新槍也先開槍試試吧,請問有什麼解決方法?
Just now I updated the patch, and few things need to be referred:
1.GSO use same script from WSE, the difference between them are sound assets, GSO covered more than WSE do, and seems like WSE didn't take care of Aersnal/BWP completely.
2.GSO can be considered as a completion for WSE, although no dependency within them. Step further, on the file side, GSO has few same-name files compare to WSE, which means you can use them together for a full-scale sound cover.
3.GSO/WSE can be independently used, the reason of "only work with WSE" would be obviously from above-mentioned.
4.So, I changed the scope of patch from WSE to GSO/WSE, and thanks for sharing the info.
1. Yes, only the WSE patch stopped working; the mufflers work correctly.
2. This...is quite strange because GSO sounds only work with WSE, in turn WSE has many bugs in sound, for example the lack of sound in SIX12 auto. But these are, of course, questions for the WSE mod itself.
3.Thank you for your work;)
6. I think everything will be fine, I doubt that Brita will update her weapon pack in the near future
1.What exactly stopped working? The WSE patch or the workaround itself?
2.If you have several mods alter the gun shot sounds, that's a bad idea, I provided the WSE patch because I use WSE only and active the workaround will override the WSE config, the patch itself is just a renameed config and rest parts are same.
3.With mention, I just noticed I made a mistake renaming the patch, that will be fixed quick. Besides, it should be the culprit why you heard default SFX since the patch being overrided by function in the workaround. :P
4.Yeah, don't add Z to workaround, but to the patch, it should be a temporary fix.
5.Before conclude the situation, must reproduce same issue with same enviorment.
6.Also, this workaround is tested in SP only, it should be fine on MP but I won't give support on it.
如果我这mod更新后还是存在有不生效的情况,可以尝试二分法找那些有嫌疑的mod,如果找到了可以发在评论里,我有时间看看它们怎么个做法会覆盖掉传统的加载顺序
不久前也有人报告过,我看看能不能找到在代码本身上override的做法
,装了mod进去还是不行
Anyway this workaround is built on the latest version of Gunfighter/BWP, you should notice this.
后续游戏本体更新,这个修复还能用吗?假如开发组会对枪械系统有什么彻底的重做,那么我觉得枪械模组也逃不脱出问题的可能,但总之只要这俩模组的作者不对消音器(或者说枪械效果判定)的代码段做什么改动,那这个修复就不可能存在失效的情况(当然要是他们加了什么莫名奇妙的新判定那另当别论了)
So either mod options, mod load order or anything else that I don't think right now.
But still, I am amazed that U make mod for yourself to combat this problem
IT'S Hell long but it's necessary to tell better why, if the description upon didn't make sense for you.
1. On sound hearing level , sadly no, they didn't work on my end, no difference if I attached a suppressor or not. And I'm pretty sure there is no corrupted file, or file missed when pull down mod from the cloud.
2. On realistic level , I know PZ is tending to be "immersive" by giving so many things to do in the game, those can be felt when I first played it, and that's also why I keep playing it for weeks. BUT, it's still a game after all and Gunslinger/Brita is not THAT focused realistic, because I can use H&K MP7 to fire 9mm para bellum. I am not that serious about how caliber or ammunition correctly work, and if they could perform like in realistic life not that dramatic, then it would be Okay to me, and for me it's a game bring me fun, not a simulation software.
The suppressors works in brita/gunslinger, but is realistic.
If you ever hear gunshot, and suppressed gunshot, you will know.
And in mod options you can choose "mousefart" option for suppressors if you want.
One can only fully suppress subsonic ammunition that isn't present in game, and is avaiable only in certain callibers like 9mm, 300BLK and few others.