RPG Maker VX Ace

RPG Maker VX Ace

124 ratings
CharacterSelect v2
   
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UGC Type: Edit And Play
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684.488 KB
27 Sep, 2014 @ 1:28am
27 Sep, 2014 @ 1:38am
2 Change Notes ( view )

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CharacterSelect v2

Description
This is a more Sleek and Optimized version of my Character Pick Event.
This version has the following:
- Complex System that lets you decide which Class/Player you would like to play
- Optimized System to choose your name
- Yes/No options for if you want to be that class, and if not it will return to the Class decision page
- Yes/No options for if you want to be the name you chose
- Fade-In/Fade-Out system in place to go into any cutscene or storyline
- Can also be used to add new Characters to the team, simply edit what they are saying

You may use this in any Commercial or Non Commercial Projects as long as you leave me a like :)!


[Tutorial on how to use using as the beginning of the game character choice]
1. Subscribe
2. Once it installs open the map
3. Go to the solid black map
4. Click Events
5. Click the Event that isn't the player one
6. Copy all the code in there
7. Exit out of that Project and open yours
8. Create a "Dark" Map if you want extra darkness effects
9. Create a Event and paste the code in there
10. Save
11. Go to Database http://prntscr.com/4qqqyi
12. Go to System and delete the Actor http://prntscr.com/4qqr93
13. Save
14. Go back into the Event Code and Edit the Transport so it goes to a tile in your map: http://prntscr.com/4qqrui
14. You are now good to go. If you have any issues let me know!


[Tutorial if you are using this as obtaining another Teammate]
1. Simply create a Event and put the code in
2. (Remove all Teleports unless you want to limit it where they can only get 1 extra Teammate)
3. You are done

Other:

Character Pick Event:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=319079071

CharacterSelect v2:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=319159974

DatMusic's Events Pack:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=320156503


------------------------------------------------------------------------------------------------------------------------------------
If you would like to get more advanced you can use this script. Special thanks to Playm and Hajami.


Textbox Setup: $game_message.position = X
0-Top 1-Middle 2-Bottom
$game_message.background = X
0-Normal 1-Faded 2-Transparent
$game_message.face_name = 'Actor1' (Name of Facesets)
$game_message.face_index = 0 (Position of Face on the Faceset that contains 8 Facesets)
Now you can use Variable[1] in Eventcommand Conditional Branch to determine each case for every Choice. Answer 1 has the Number 0. Answer 2 has the Number 1.
If you dont Want a Textbox just delete some of the Lines.


Hi this is a Good Idea. I could Advance it a little thx to others that helped me much.
I post this here to share with you.

More Choices without Script, just little RGSS3 Command used in Eventcommand Script on Page 3 of the Event Commands.
Picture for reference:
http://picload.org/view/crwadrc/multiple_choices.png.html

This is the copy paste code for the Script Eventcommand:

$game_message.face_name = 'Actor1'
$game_message.face_index = 0
$game_message.background = 0
$game_message.position = 0
$game_message.add("Text")
params = []
choices = []
choices.push("choice 1")
choices.push("choice 2", "choice 3", "choice 4")
choices.push("choice 5", "choice 6", "choice 7", "choice 8")
params.push(choices)
params.push(2) #(Cancel: 0=Disallow/1st Choice,2nd...
setup_choices(params)
wait_for_message
$game_variables[1] = @branch[@indent]




29 Comments
Frostbyte 15 Oct, 2015 @ 9:31am 
nvm i figured out its escape
Frostbyte 15 Oct, 2015 @ 9:27am 
how do you delete letters in the name select???
Nilofar 26 Jun, 2015 @ 7:54pm 
Nevermind, I got it now.
Nilofar 25 Jun, 2015 @ 8:48pm 
I Can't seem to find this in my files. Help please?
dexelation 20 Apr, 2015 @ 3:13pm 
appreciated, just thought i should ask the programmers approval before endeavoring in configuring it to my own needs.
DeathNateDog  [author] 20 Apr, 2015 @ 3:12pm 
Sure, go for it.
dexelation 20 Apr, 2015 @ 11:53am 
either, just wanted to know if i could use it to include other assets except for the base classes offered by the starting characters
DeathNateDog  [author] 20 Apr, 2015 @ 11:40am 
The thing Im working on or this?
dexelation 20 Apr, 2015 @ 10:52am 
Is there anyway to use this with custom classes at all, as well as the ones that are available as DLC?
DeathNateDog  [author] 17 Jan, 2015 @ 10:31am 
When I get better I plan on implementing Player Customization