Caves of Qud

Caves of Qud

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Revamped Bug Phermones Mutation (Arendeth's Fork of Bug Phermones Mutation mod)
   
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20 Mar, 2024 @ 2:00am
11 Apr, 2024 @ 6:02am
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Revamped Bug Phermones Mutation (Arendeth's Fork of Bug Phermones Mutation mod)

Description
Varient of the insect phermones that works with current patch that allows the user to summons insects and non-spider arachnids from other dimensions (will use its own varients of the creatures later on)
Requires 3 mutation points cannot be used with burgeoining. Summons will currently follow the user though zones (used to only spawn them in the zones without following player) so might need rebalancing.

Art Generated by ai of dall e 2(for workshop image currently)


Credits to dotpeek(used for decompiling source code data), Caves of Qud game team for the game, ChesseTheWasp for the original mod (permission was granted to use is mod as a base for this mod specifically parts remain of structure of ObjectBlueprints (especially the moth hero varients though tweaked quite bit and can no longer be used to harvest free junk and rep) with my own twist and greater variety of summon types), credits to help from people on discord including Gnarf from helping me troubleshoot errors in the code, and credits to https://dice.clockworkmod.com/ for helping figure out proper dice rolls

Original Mod located https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1764908165
Popular Discussions View All (2)
0
22 Mar, 2024 @ 4:18am
PINNED: Put bug reports here with error log links(especially if log file) or such
Arendeth
0
22 Mar, 2024 @ 4:16am
PINNED: Put any feedback here
Arendeth
7 Comments
Arendeth  [author] 17 Sep, 2024 @ 5:45pm 
@Wakko maybe I'll use code from temporal fugue to make them despawn after so time (maybe changing to a longer timer too)
Arendeth  [author] 17 Sep, 2024 @ 5:44pm 
ya I need to update it will get around to it (which basically means I need to compare decompiled code of mutation it is based off of been busy getting stuff done for new house (have not even moved in yet still moving still in car trip by trip) and getting things fixed (this mod still needs rebalanced too lol using same function to spawn insects causes way to many minions to build up
Gabarn 19 May, 2024 @ 12:10pm 
mod fails in the new beta
Wakko 4 Apr, 2024 @ 9:28am 
no life timer? (like temporal fugue)
Arendeth  [author] 25 Mar, 2024 @ 12:14am 
Basically good on damage but not as tanky as the plants but mobile still need some rebalancing I'm sure (feedback and ideas would be great but nothing involving scripting please I don't do well with script)
Mayon Naise 24 Mar, 2024 @ 10:32pm 
this sounds super sick, thanks for posting!
Arendeth  [author] 21 Mar, 2024 @ 7:57pm 
Fixed the issues summons should now work