Crusader Kings III

Crusader Kings III

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Reimagined CK3 - New Lifestyle Traits
   
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20 Mar, 2024 @ 5:19am
2 Apr, 2024 @ 4:48pm
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Reimagined CK3 - New Lifestyle Traits

In 1 collection by Thegrinch
Reimagined CK3 Series
4 items
Description
A Reimagined CK3 series that focuses on creating modular addons that improve player agency, the impact of their choices and makes the “world” feel more alive. These mods will initially more often come as singular traits/decisions/events that will then be expanded on.



Additional Lifestyle Traits - am beginning to add where traits are automatically assigned

This adds additional Traits - below are some examples

***NEW*** TOURNAMENT CHAMPION - is added when winning a Tournament
+5 Prowess
+5 Attraction Opinion

+20% Hastiluder Trait XP
+0.1 Renown / Month
(10 Point Cost)

***NEW*** EXECUTIONER- is added when a character receives the Executioner Court Position
+3 Prowess
+5 Dread

-3 General Opinion
(5Point Cost)

***NEW*** SURVEYOR
+1 Stewardship

-5% Building Time
-5% Building GOLD Cost
(5 Point Cost)

***NEW*** SEAFARER (likely rename it to "Sailor")
+5 Coastal Advantage
-25 Sea Danger
(5 Point Cost)


Street Smart
+1 Intrigue

+5% Hostile Scheme Power

+10% Intrigue Lifestyle Experience
+5 Opinion of others with Street Smart
(5 Point Cost)

Literate
+2 Learning
-1 Intrigue

+5 Learn Language Scheme Power
+10% Learning Lifestyle Experience

+5 Opinion of others with Literate
(5 Point Cost)

Orator
+1 Diplomacy

+5% Personal Scheme Power
+10% Diplomacy Lifestyle Experience
(5 Point Cost)

Left Handed
+2 Prowess

-5 Opinion with the Clergy
(0 Point Cost)

See the comments for a list of upcoming traits!

The plan is to add additional thematic “small” traits over time, the goal is more then 1 per stat type and even to have ones that overlap.

Currently these are tagged as congenital traits which can not be inherited
This is an easier way to ensure they are spread across the generated characters, however does mean babies and children can get them. They can not ACTUALLY be inherited from parents it just allows them to be assigned to characters on birth and generation.

The plan will be to edit the “00_pool_repopulation_character_templates.txt” and other files to add these new traits into those that can be randomly selected on character generation. But, that will take a moment AND reduce compatibility greatly.



Affects: Player/AI

Selectable in the Ruler Designer

Compatibility: High (In its current form)
It mostly adds additional files but is begining to make changes to the relevant "court" positions and similar to have traits be assigned.



Additional mods in the series hyperlinked to workshop page
Popular Discussions View All (1)
2
20 Mar, 2024 @ 5:13pm
Balance & Feedback
Thegrinch
16 Comments
No Name 27 Sep, 2024 @ 11:10am 
Is this going to be updated for the new patch/dlc that released days ago?
hamletsdead 12 Aug, 2024 @ 12:04am 
Thanks mucho. Lefties needed some luv. Kudos!
pleasentbird 7 Jul, 2024 @ 11:12am 
@Certified Freak 7 Days/Week I love this thought / idea
Certified Freak 7 Days/Week 12 May, 2024 @ 5:44am 
street smart should only naturally spawn on lowborn characters, and be passed on thru guardianships
prusbartek 7 May, 2024 @ 1:07am 
update plis
Lunya 12 Apr, 2024 @ 8:57pm 
thank you for that fix lol I had the same problem
Thegrinch  [author] 2 Apr, 2024 @ 4:48pm 
@mensluguolo updated
MensIuguolo 2 Apr, 2024 @ 10:00am 
@George

You define some of the new traits as "good = no" (for example - literate). This blocks the decision "strengthen bloodline" because (good = no) == (bad = yes).
Please fix this, thx
SpoopsDaGawd 28 Mar, 2024 @ 11:13am 
This may be too extra and maybe not in the scope you're looking to achieve, but there should be an event chain or other small feature related to keeping left-handedness a secret. Kind of like how they added practicing a religion in secret when asked to convert.
Ticklish-Picklewickle 27 Mar, 2024 @ 12:21am 
@Cleveland, how do you actually not read the description or the author comment two post below you?