Arma 3
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Operation Iron Shield II
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Air
Scenario Map: Khe Sanh
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
1.317 MB
20 Mar, 2024 @ 2:05pm
21 Feb @ 11:51am
9 Change Notes ( view )
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Operation Iron Shield II

In 1 collection by av6
Missions by av6
7 items
Description
This anti-tank helicopter mission, available in both single player and co-op, is a reimagining of Global Mobilization's "Ninjas".

1971
With Khe Sanh back in action to support ARVN's Operation Lam Son 719, it's a high target for North Vietnamese tank regiments. Keep Khe Sanh safe by destroying waves of enemy armor.

To run this mission, you need S.O.G. Prairie Fire DLC. Helicopters DLC is not required.

Features
- Work together with your friends to stop enemy convoys
- The AO is not in friendly hands - be wary of anti-air activity
- Develop your tactics: do you want to concentrate your fire, cover more ground, or fly in groups to counter AA?
- Quality-of-life improvements here and there aim to give you more of the information you need without leaving your controls
- AI co-pilot will help you neutralize soft targets and mark others
3 Comments
av6  [author] 19 Jun, 2024 @ 2:52pm 
@Mallekip Thanks for the kind words. I can offer some advice to get the most out of the mission:
- Use rockets against soft targets, and the Vulcan against hard targets.
- Enemy vehicles need not be destroyed, but disabled.
- You'll only lose when the first enemy reaches the red line.
Keeping that in mind, prioritize! If a new push spawns closer to Khe Sanh, shift your focus and come back later.

The current wave cooldown for SP is set at 4-7 minutes, which was a rough estimate for an optimal value. I'll consider extending it in the next update.

Now, the co-pilot gunner.
Given the anti-tank nature of the mission, the weapons available to him truly are of mostly decorative value. In my experience, ordering him to use the 40mm cannon yields better results (Ctrl+F by default), but really, it's only a small dent compared to your 20mm Vulcan.

Hope this helps you or another player get the most out of it!
Mallekip 5 Jun, 2024 @ 5:27pm 
Thank you for the update. It's a lot more polished, and the addition of some anti air fire near the convoys make it more dynamic.

However, I'm not quite convinced by the AI gunner/copilot. I couldn't get mine to fire anything but the MG and the smallest rockets. It took about 100 to kill a single tank. Not very efficient. So I ended up using manual fire regardless.

Also the frequency of new convoys has increased to well beyond what I (an ok pilot who doesn't do flips on KOTH) can handle. So for the players: bear in mind this is quite challenging.
av6  [author] 2 Jun, 2024 @ 2:46pm 
This mission has gotten a significant update on June 3rd. It's been tested in SP and MP but there's always a chance for bugs or balance issues.