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Oddly enough, there were two different entries for whatever they call Forge drones and also different entries for the three different kinds of Brain Drones - three fields of research, two separate entries for each.
Everything worked fine for my Machine group mind last game. Not sure if I got my lizard empire up that far so mo clue on that.
That's an idea I've wanted to test for a while, I'm not sure how easy or hard it would be. Definitely will be trying to add that as one of the next few structures I work on.
I usually play 'tall' and my latest game ran into Empire Size early for some reason. Would it be possible or advisable to add something like 'Galactic Administration' that aids with keeping Empire Size lower?
A few of the jobs had either their named or functionality changed, science directors are for sure one of them. I need to figure out how the new ones work and re-do the implementation. Or just make custom jobs. Maybe both.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3535778632
Thanks
i found the reason the foundry drones don't fill - the base game inline script for adding alloy jobs for gestalts (including hive) was changed to job_fabricator_add, and this mod didn't change the inline script, thus adding a job that the game does not check for anymore. it is a 5 second change to solve.
I hope to have those fixed as soon as I get some time to work on the mod again, thanks for being clear about the circumstances, and I'm glad you like the mod so much!
Love the mod btw, been using it since I found it last year
I can't really help you since I don't know what's going on in your game. Did you research the deposits? Are you using the right game version? Does your planet have the required population and any other pre-requisites to build the deposits?
Perhaps most importantly, are you using a wilderness empire? That's isn't supported. Maybe in the future, but right now it's not.