Kenshi
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Caravans and Mercenaries
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20 Mar, 2024 @ 7:59pm
1 Jun @ 11:17pm
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Caravans and Mercenaries

In 1 collection by RyuHardGore
Kenshi's people
5 items
Description
I reviewed the equipment of the main merchant factions, I also applied a few improvements to "mercenaries" in general, like the ones you can hire to defend your outpost.

THIS MOD AFFECTS:

- MERCENARY GUILD: small improvements in power and changes in their equipment, the group called "Human Mercenary" are now a light unit of crossbowmen while the normal mercenaries are now a group of light Human fighters and Shek mercenaries as a heavy force with heavy armor , their leader will wear a red bandana and will have better statistics (they are no longer so useless in real fights and can really contribute), their contract price does not change.

- COMMERCIAL CARAVANS: now they sell a greater variety of useful objects depending on the type of caravan, they can sell weapons and even blueprints.

The "farm" caravan now sells ALL types of crops and some equippable items considered for "farmers" such as straw hats and wooden backpacks

The "survival" caravan now sells more varied and useful objects on Kenshi's true trips, they now also sell small and medium-sized backpacks and some "traveler" weapons and some equipment.

The materials caravan now sells more necessary materials that they did not sell before, such as steel bars or electrical components, now they also sell fabrics and leather ready for manufacturing.

- TRADER FACTIONS: I only made some changes to your equipment that I thought would make sense

Slavers: now they wear a more distinctive "uniform" and are more lightly dressed, they are now equipped with jittes courtesy of the united cities, my objective was to mark the difference between slavers and mercenaries since the slaves in the hub area used equipment more typical of mercenaries and as a player you associated that armor more with them.

Nomads: they now use small backpacks and are better equipped for those long trips through the desert, they also now have a faction color with which they dye their Rag Shirts (they no longer look like hungry bandits without hunger)

Western hive: I gave some clothes to these boys because it seemed strange to me that they make and sell various types of clothing, even unique ones for themselves, but that they did not wear them, the soldiers are mainly now better equipped, I added a distinctive color for their faction, since they now dye their clothes with the dominant dark red of the jungle of Vane

Merchant Guild: changes to their equipment, they now have their own Mercenaries (who use mercenary equipment) who defend their caravans.

Shinobi Thieves: changes to their equipment, It's now easier to identify the characters you can interact with.

I RECOMMEND IMPORTING THE GAME SO THAT THE GAME WILL RELOAD ALL NPCs

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VANILLA ADJUST: This mod does not add new elements, it only modifies those that already exist in the game, the objective is to polish the base game

LANGUAGES: This mod does not add new text elements so it works with the base translation of the game:

-English -Deutsch -Français -Русский -Português -Español -简体中文 -日本語 -한국어
27 Comments
RyuHardGore  [author] 14 Jun @ 9:24am 
@Rhya - Mods you put at the end of the list overwrite the ones above them, you can try testing this by putting it below this one
Rhya 13 Jun @ 11:44pm 
would this be compatible with the merc armor bundle mod?
RyuHardGore  [author] 10 Jun @ 6:43pm 
@Laughing Forest some minor adjustments to swarms and mercenaries
Laughing Forest 3 Jun @ 12:20pm 
What updated yest?
Teralitha 13 Dec, 2024 @ 9:18pm 
Caravans arent going to be able to visit my fort in the elder beak things territory.... But then again, no one can.
RyuHardGore  [author] 23 Nov, 2024 @ 1:39pm 
@Jelly Creeper - I'm sure that's normal, the Holy Nations don't allow robotic parts. Although I understand that only those that are equipped
Jelly Creeper 23 Nov, 2024 @ 1:10pm 
I am not sure if its interaction with shidan's tweaks and fixes, but for some reason slaver caravans coming to Stack (and Holy Nation in general) keep getting attacked by the guards for having robotic limbs.
Laughing Forest 9 Nov, 2024 @ 1:40pm 
Ah I see. Hmmm. This is perhaps an inane request, but I feel like they are judge dredd basically everywhere I go. Any chance of giving them a different or randomized helmet?

Not meaning to criticize your hard work! Thanks for all your efforts, love your mods
RyuHardGore  [author] 2 Nov, 2024 @ 3:53pm 
@Laughing Forest - Yes, in the last update I applied changes to the shinobi thieves and the ninja merchants
Laughing Forest 2 Nov, 2024 @ 2:08pm 
Does this mod add the "visor helmet" to all guard/trade guards/ninjas, etc?