Door Kickers 2

Door Kickers 2

77 ratings
Teeny Tiny Troubles (Pt.3) - Housing Complex
   
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Content Type: Missions
Mission Tags: Tiny, Hostage Rescue, 2-4 Troops
File Size
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446.799 KB
21 Mar, 2024 @ 3:42pm
25 Mar, 2024 @ 3:02pm
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Teeny Tiny Troubles (Pt.3) - Housing Complex

In 1 collection by FloorWall
Teeny Tiny troubles (10 mission collection)
10 items
Description
Teeny Tiny Troubles (Pt.3) - Housing Complex

Briefing:
An eye for an eye makes the world blind, and that's exactly what our enemy wants to do. This time, they have dug deeper into the slums of Southern Nowherikstan, and have not only captured another household, but the people inside of it.
Rescue the hostage, watch out for tight corners and executioners. They don't call it a housing "complex" for nothin'.
4 Comments
Skar Lath 2 Apr, 2024 @ 4:01pm 
Nice concept, but two bugs:
The northeast door of the south building is too narrow to pass through.
The two windows aren't connected properly to the walls, and enemies can see you through the gaps. This makes the undetected challenge effectively impossible.
HarambesFistVictim 26 Mar, 2024 @ 5:39am 
Almost lost this mission. I went in through the bottom and was going to blow part of that wall up to give me a wider angle on that side of the map (Hostage room and adjacent room) But I packed the wrong charge and decided to breach on the exterior door and interior door. I was almost compromised when that executioner came from the house across the way. I got him quickly and made it back to breach the interior door and complete the mission.
FloorWall  [author] 25 Mar, 2024 @ 2:43pm 
Thank you for this. This was exactly the problem I was experiencing, but couldn't seem to find a way to fix. It was frustrating trying to find the perfect angle in which the outer angles would disappear, but now I understand.

I'll be fixing this shortly. Hopefully not having to re-post the edited maps, although I don't know much about how this part of the workshop works.

Thanks for the tip!
Doesntexist 24 Mar, 2024 @ 9:09pm 
Hey, good levels, just a note - you seem to be making new, overlapping walls everytime you want a new angle, which makes corners and overlaps look extremley ugly.

you can double click on a wall to create a 'Joint' which looks like a small white square on the wall, click on said joint and you can make the wall branch into a new path instead of a straight line, allowing for much cleaner corners. usually you create the whole building branching of a starting wall.

walls aside, these maps are very fun!