Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thanks for the report!
This issue is known, and it comes from the game side. Since version 4.0, on_destroy actions have stopped working in Stellaris (you can see the same problem with the Ranger Lodge building — it no longer removes its own blocker when destroyed, even though it has code to do so). Can't fix the game itself. Hopefully issue will be resolved in a future patch.
Probably will make a special decision as a temporary solution, but now best course of action is to upgrade building via decision, and then "decline" the leader in recruit window.
Sorry for the long silence — Had to focus on finishing university.
I'm back now and have added a small new feature: AI Cores can now be inbuilt directly into the planet as a deposit instead of a building (you still need to construct building first).
@de Grizz
Спасибо за лестный отзыв, фичу добавил.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3413295959
Hi, and thanks for the suggestion! I actually know about the problem with council traits, but I just haven't been able to find a way to prevent them from appearing.
I tried to make it less of an issue by adding some pre-set traits on higher core tiers and increasing amont of trait pick options, but that's all I can do (as far as I know).
why not just use the stickers from Starsector