Stellaris

Stellaris

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AI Core Governor
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13.116 MB
22 Mar, 2024 @ 3:01pm
24 Jun @ 7:13pm
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AI Core Governor

Description
Description

Have you ever wondered why you can't install a super-powerful artificial intelligence to manage the production of an entire planet and see how much profit you can gain from it, and how many human rights you can violate in the process?

Now you can.

This mod adds 3 special buildings, unlocked as you research more advanced AI technologies. Upon construction, each of these buildings installs an AI Core as the planet's governor. The AI core has a special skill, depending on the level of the core. The AI core mostly focused on economic development, does not occupy a leader slot, and it cannot be removed from the position of planet governor or sent to the council. If you decide to remove the AI from the position, simply demolish the building.

This mod is inspired by the game Starsector; bonuses from skills reducing resource consumption, maintenance, and increasing production are also taken from there.

Feature:
  • New Buildings that add leader Ai governor (Not for Hive mind)
  • Bots can (and will) build new buildings and have AI governors as well (depending on how it align with ethics)

Compatibility:

No modifications of Stellaris core files, so should be ok with anything.

Mod is designed to work without any DLCs, but if you encounter any issues, please don't hesitate to report them.

Localization

On other languages mod uses English version of localisation.

Mod is still in development (in rather slow one). Feel free to share suggestions or report bugs if you encounter any.
Popular Discussions View All (1)
2
10 Oct, 2024 @ 2:50pm
PINNED: Bug reports/issues
Carl The Compressed
62 Comments
Carl The Compressed  [author] 25 Jun @ 3:43am 
@Vlad_1492

Thanks for the report!
This issue is known, and it comes from the game side. Since version 4.0, on_destroy actions have stopped working in Stellaris (you can see the same problem with the Ranger Lodge building — it no longer removes its own blocker when destroyed, even though it has code to do so). Can't fix the game itself. Hopefully issue will be resolved in a future patch.

Probably will make a special decision as a temporary solution, but now best course of action is to upgrade building via decision, and then "decline" the leader in recruit window.
Vlad_1492 25 Jun @ 2:50am 
Seems that if you demolish the the Core Center before removing the AI, the AI governor remains in place and isn't able to be removed.
Carl The Compressed  [author] 24 Jun @ 7:22pm 
Hey everyone!
Sorry for the long silence — Had to focus on finishing university.
I'm back now and have added a small new feature: AI Cores can now be inbuilt directly into the planet as a deposit instead of a building (you still need to construct building first).

@de Grizz
Спасибо за лестный отзыв, фичу добавил.
Abusabus 24 Jun @ 8:38am 
I miss this mod, anyone have a fix?
j.yellow28 22 May @ 8:56am 
any plans to update this mod to new 4.0. With changes with build slots on planets changing, Makes having it a building hurt alot more.
de Grizz 8 May @ 12:16pm 
отличный был мод, но после 4,0 на планетах со слотами под здания стало совсем грустно, в случае обновы, может есть возможность реализовать работу губернатора через планетарный депозит и решения, вместо зданий
kongyo11 26 Jan @ 3:00pm 
事後報告になりますが、和訳パッチを作成させて頂きました。
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3413295959
Carl The Compressed  [author] 19 Jan @ 1:10pm 
@dust_on_the_code

Hi, and thanks for the suggestion! I actually know about the problem with council traits, but I just haven't been able to find a way to prevent them from appearing.

I tried to make it less of an issue by adding some pre-set traits on higher core tiers and increasing amont of trait pick options, but that's all I can do (as far as I know).
dust_onthecode 19 Jan @ 10:52am 
hi there i got a sugestion if possible can it be made so the ai core leaders can't get counsil traits? its a bit anoying having to rebuild the building due to getting nothing that isn't counsil traits
pkp碧琪73 8 Dec, 2024 @ 2:55pm 
远神 启动!
why not just use the stickers from Starsector