Arma 3
354 ratings
Team Map Intel
13
2
4
2
   
Award
Favorite
Favorited
Unfavorite
Data Type: Composition
Meta: Collection
File Size
Posted
Updated
26.045 KB
23 Mar, 2024 @ 7:19pm
5 Nov, 2024 @ 4:45pm
4 Change Notes ( view )

Subscribe to download
Team Map Intel

In 1 collection by crub
Crub's Legacy
8 items
Description


Features:
  • Displays group markers on the map that your "team" has intel about
  • Shows bullet tracers on the map when something shoots
  • Markers only appear as long as your side has intel about it
  • If all units on your side that know about the enemy die, then the marker turns into a stationary question mark
  • Works with infantry groups, vehicles and both combined
  • Group markers can be toggled off in the bottom right of the map screen
  • It doesn't show player groups
  • Uses the built-in Knows About[community.bistudio.com] system

Compatibility:
  • Works in singleplayer
  • Works in multiplayer
  • Works in public zeus servers

How To Use:
This is a composition not a mod!
Place the composition in eden or zeus to use it.


zeusCompositionScriptLevel = 2;[community.bistudio.com] is required for zeus.
Use Enable Composition Scripts if you want a quick solution.

No other dependencies or mods are required! It's all vanilla...
Popular Discussions View All (2)
4
26 Jul, 2024 @ 7:05am
Problem in MP
403Forbidden (sadovan)
0
18 Aug, 2024 @ 12:28pm
Massive fps drop
kosma111
99 Comments
Marki 8 Jun @ 1:39am 
I noticed that his composition has only "enable" feature. There is no way to disable it once it has been enabled?
crub  [author] 24 Apr @ 6:46am 
@David, Yeah. Change it to true. The group has to be larger than 2 people for it to show on the map.
David 24 Apr @ 4:55am 
For show the players teams you need just set RKAGIncludePlayerGroups = true; ?
OksmanTV 9 Apr @ 9:37pm 
Crub my man, many thanks! King!
crub  [author] 9 Apr @ 9:35pm 
@OksmanTV, made a version that should run locally. You have to run the code on the client that you want to have the map markers. You can use the debug console or add the code to a mission script or however you wanna handle it. Just make sure it runs only on one machine.
https://pastebin.com/raw/ZF9w0zGV
OksmanTV 9 Apr @ 12:23am 
Oh yeah I totally understand that, I've separated and scriptified all your methods, do you have a suggestion on where I could start? (As in method name) :)
crub  [author] 9 Apr @ 12:17am 
@OksmanTV, it's not possible with this composition. You would need to make a custom version of the script to do that.
OksmanTV 9 Apr @ 12:01am 
I'm not sure that works on Dedicated but I'll take a look! I do kinda like the default arma 3 markers, and I don't necessarily need every unit itself, more interested in the groups that fight. We'll see, not been able to find a good looking replay mod that works on dedicated.

This seems to work on dedicated so I was thinking if its possible to limit it, then I would. Is it possible?
crub  [author] 8 Apr @ 7:55pm 
@OksmanTV, I think there's already a couple mods for that very purpose.
Like this one.
OksmanTV 8 Apr @ 11:04am 
Is there a way to limit this to one player? I would like our "camera" man to be the only one who see's these map markers as they're a bit overpowered for Milsim, however the replay value of a map "recording" would be awesome!

Is it possible? This is awesome either way, thanks for upload