Empyrion - Galactic Survival

Empyrion - Galactic Survival

Not enough ratings
Warthog III RE
   
Award
Favorite
Favorited
Unfavorite
Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
Updated
65.357 KB
23 Mar, 2024 @ 11:12pm
24 Mar, 2024 @ 12:14am
6 Change Notes ( view )

Subscribe to download
Warthog III RE

Description
Summary: Early-Aux Minimalist Battleship. Spawns in just under 2.1M CPU but really starts to become deadly after adding Aux cores.

Quick Facts:
- Combat-focused, suitable for barrel roll or point blank tanking combat
- 3 fully-independent cockpits
- Spans 2.1 to 4 M CPU range, combat effective after 2.4M
- High-G suitable (12G up), bottom entry via hangar which fits 3-4 small SV/HVs
- Spawns in with few turrets and guns but can add TONS!

Background Info:

This craft is designed for constant dodge-roll style combat at a distance of 500-800m from the target, or in a point blank tank-style slugfest. With the vast majority of the armor being front-facing, just as with a Claymore mine, keep the front toward the enemy! While the cockpits are quite far forward, providing excellent visibility, this may expose the pilot to more fire, so this craft has the unusual feature of THREE forward-facing cockpits, so that you can salvage the situation should you experience a sudden loss of cabin pressure, or you can install passenger seats and share the ship with faction-mates manning the Artillery turrets to benefit from their player-only alternate fire mode!

The design methodology is to be able to be spawned in at 2.1M CPU, but to maximize turret loadout and thrust performance slightly above that, with room for several Aux core upgrades. Rather than my usual nacelle-type design, this craft instead features a swept gull-wing design suitable so that it has tons of room for guns and turrets, while still allowing the majority of the thrusters to be positioned far from the center of mass to provide excellent maneuverability, allowing you to easily face toward the enemy. As the critical systems and decoys are located in front of the bridge and near the bottom of the craft, your enemy's turrets targeting turrets and thrusters should lead to the bulk of their weaponry missing you entirely when paired with the dodge-rolling tactic, (other than weapons with an instantaneous projectile speed like positrons, modulated lasers, miniguns/cannons, etc). Core is located 2 blocks in front of the engineering section, so that if you get blasted through, your primary systems, CPU extenders, and storage should remain intact for later rescue (note that cored ships tend to despawn after a few hours hours in multiplayer).


DESIGNED FOR USE WITH REFORGED EDEN v1.11

UPGRADE ADVICE: Easily accommodates 4+ Aux cores. After the first Aux core, recommend to add 1-2 Shield Charger Couplings in the hangar side rooms, Arty Cannons, Laser/Positron Cannons, and turrets to your liking. Create turret groups in the Devices tab, group those turrets into them, and you can use the Device Groups switches that I have already defined (see Sentry Gun group as an example). After that, just add turrets to your heart's content!

Don't forget to customize your turret targeting and tune your roll speed down to about 45-65 based on cargo load, up-thrust (more up-thrust requires more roll) and personal preference!


ONLY FOR USE WITH REFORGED MOD

Specifications:
Ship Type: CV
Size Class: [3.69 ] 4 (nice)
CPU Tier: 4 (2,093,669 / 2,100,000)
Landed E /w shield: 1.99 kW
Atmo Hover E @1.0g: 9.45 kW
Dimensions (WDH): 70x82x26m (35x41x13b)
Dry Mass: 6.19 kt

Block Count: 4,549
Device Count: 289
Triangle Count: 23545
Cargo Volume: 402k Cargo, 320k Harvest, 2 x 224k Ammo
Combat: 801 / 1,885
Infantry: 143 / 15

Light Count: 36
Fridges: 1
Oxygen Tanks: 4 (L)
Oxygen Stations: 1
Medic Stations: All
Armor Lockers: 4
Hull Shield: 22,950HP, Advanced + 5 caps + 5 chargers, room for 4 more
RCS: 0
Wireless Connection Blocks: 1
Mobile Solar Panels: 0 (room for plenty)

Weapons/Tools: 6 x Laser Cannon, 4 x Artillery Cannon, 6 x Minigun Turret, 12 x Sentry Gun (room for 16 more guns and 28+ more turrets!)
Suggested full ammo load:
800 x 375mm Shell, 400 x Mk240 Laser, 32,000 x 5.8mm Round (Sentry), 32,000 x 15mm Round (Minigun), 2,000 37mm Flak (not included), 4,000 x 140mm Missile (not included) 1,000 x Heat Sink (not included, recommend setting to target gens only for combat convenience)

Yaw / Pitch / Roll: 41 / 40 / 70
Acceleration: F / B / U / D / L / R: 21 / 38 / 21 / 123 / 39 / 39
Cargo Lift @ 1.0g: 71.2 kt
Drag / Lift @ 1.23 kg/m^3: 3.7 / 100.6 t

Materials:
29,810 Carbon, 15,573 Iron,
14,400 Xenomaterial, 12,130 Copper,
11,670 Titanium Ingot, 11,016 Silicon,
9,884 Neodymium, 7,235 Cobalt,
4,675 Erestrum, 4,675 Zascosium,
4,600 Sathium, 148 Elemental Pentaxid,
56 Large Bridge, 20 Large Matrix,
50 Platinum, 72 Wood,
11 Human Crew, 0 Alien Crew
0 Large Upg Kit, 0 Adv Upg Kit

Production Time: 16h 20m