RimWorld

RimWorld

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Phaneron's Basic Storage
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Mod, 1.4, 1.5, 1.6
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4.653 MB
26 Mar, 2024 @ 4:37am
8 Jul @ 11:29am
21 Change Notes ( view )

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Phaneron's Basic Storage

Description


Here we go again, another storage mod. Basic Storage is meant as an attempt to give players highly varied storage options beyond the vanilla shelves, without cluttering the menu with dozens of different buildings.

Basic Storage uses the Adaptive Storage Framework (ASF) to achieve this. It allows for the textures of buildings to change depending on what and how much is stored in them. For example, this means a single building can look completely different depending on if it stores wood or steel, leading to less clutter in your menu. Additionally, some buildings have different textures depending on which way they are rotated. Buildings that change depending on what they store usually have more than one stage to show how many stacks of that specific items are stored in it.

What you need to do to change the appearance of any given building is mentioned in the info text of each building and indicated by which kind of arrow is next to their name on the infographics below.



This mod is supposed to fit fairly well into the game and give players more visual variety, not replace shelves. This means, while some of the buildings can store more stacks than shelves, they cost more and most of the time are far more restricted in what they store. There are some buildings that can store items you can't normally store in shelves, though their material cost reflects this.

This mod also adds two new research projects, Neolithic Storage, which currently only has one building in it (future additions will likely change that), and Complex Storage, which unlocks the rest. Some of the buildings in Complex Storage also need other research projects to be unlocked before they become available.





- The Adaptive Storage Framework is currently incompatible with Packable Containers. The contents of buildings moved with the help of this mod disappear.
- When using the select texture feature of VE with this mod, you can't change the texture of shelves.
- CE ammo stored in the shelves is not visible, but should appear again once removed.

Basic Storage also changes how items are displayed on shelves, simply because I can and I hate how disorderly items on shelves look normally. Because of how the ASF works, this isn’t retroactive, meaning all shelves build before this mod was activated need to be replaced for this to take effect.

For bugs, typos, values that should be changed etc. please comment below.

klvlt adapted some of the textures from this mod into their own storage buildings. Look here for a dedicated medicine crate. Check out their other mods for some more storage options.




- Thanks to Sir Van for the awesome steel retexture that the steel in the Small Crates and Metal Crates is based on.
- Thanks to Bradson who created the Adaptive Storage Framework which makes this mod possible.
- Shoutout to JANGOD’SOUL and the Simple Storage mod that I’ve used for hundreds of hours and that inspired this mod.
Popular Discussions View All (2)
27
10 Nov, 2024 @ 10:43pm
PINNED: New storage options?
Phaneron
3
25 Nov, 2024 @ 2:19am
PINNED: Modded storage categories
Phaneron
288 Comments
Phaneron  [author] 5 hours ago 
@Braincell
You don't, there are no content specific variations for the large crates. You can rotate them to get different textures, but they won't show what they store.
Braincell 6 hours ago 
how do I make it so that the contents can be seen in the wooden 2x2 crates?
bradson 25 Jun @ 12:55pm 
The packable containers and CE bugs mentioned in the description have also been fixed a while ago
bradson 25 Jun @ 12:53pm 
Already does, from what I've seen
Andreas 25 Jun @ 12:40pm 
Will this work in 1.6?
200 10 Jun @ 1:31am 
would love somewhere to store clothes! good mod.
Coolchilion 25 May @ 6:06pm 
Plans for a fridge?
loeufer 22 May @ 12:57am 
Great vanilla-like texture work! One thing- insect meat shows as a red meat texture in the food barrels and sacks. My colonists don't like it.
Vanyor 19 May @ 9:07pm 
Hello, thanks for your mod!
I'm having a strange issue, I think it's related to deep storage or similar mods that changes the amount of stacks per cell.

When using the metal crate, the "unique" texture is hidden under the "empty/ open" texture.
Not sure if it's a compatibility issue or just a known bug, I would love some help.
bradson 26 Apr @ 11:49am 
@KANEM The RIMMSqol mod offers these kinda settings for all buildings