RimWorld

RimWorld

71 ratings
MIM - WH40k Psycast
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Mod, 1.4, 1.5, 1.6
File Size
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24.451 MB
26 Mar, 2024 @ 5:30am
11 Jul @ 8:04am
57 Change Notes ( view )
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MIM - WH40k Psycast

In 3 collections by emitbreaker
MIM WH40k Mod Collection
47 items
MIM WH40k Mod Collection - Lite version
20 items
MIM WH40k Mod Collection 1.6 Migration Completed
32 items
Description
Some abilities need to be completely rebuilt for CE, but since I don't play CE very actively, I can't assure by when could I deliver it to you.

Core library for MIM related psycasts.

All rights of Vanilla Psycast Expanded and its related code / artworks reserved to erdelf, Oskar Potocki, legodude17, Taranchuk, xrushha, Sarg Bjornson, Sir Van, Reann Shepard, a.k.a. Vanilla Expanded team. (CC BY-NC-ND 4.0)[creativecommons.org]

This is a sub mod for MIM WH40k Factions mod set for Psycast-related abilities.

This mod includes vanilla (and a bit modified) psycast as well as compatibility patch for legendary Vanilla Psycast Expanded.

The mod doesn't have hard dependency with VPE, but if you enables the mod, this mod will remove vanilla based psycast and ingest VPE based psycasts with its own path. There are, however, some discrepancy between vanilla based and VPE based, because VPE's license doesn't allow me to change any of their code-base; so some functions, like burst shot of explosion or hazardous psycast which randomly attack the caster instead of enemy target, will not be reproduced on VPE's end.

Also, there may some lore conflict with Phonicmas' psycast mod; I tried to comply with latest 10ed codex which has bunch of changes in terms of Psychic powers, so I think both translations have no problem.

Lastly, artworks come from generative AI of Playground[playground.com]. I asked him to give me a card for Thousand Sons psycast for Rimworld and it was his answer.

VPE - Background




VPE - Background Alternative




To Dos
3. Slaanesh Psycasts / Psycast path
6. Grey Knights Psycasts / Psycast path
8. Orks???????

Buy me a coffee if you wish[buymeacoffee.com]
81 Comments
emitbreaker  [author] 11 Jul @ 7:12am 
@Bloodyfist It's fine the main issue has been fixed - only minor bullet issues.
Bloodyfist 11 Jul @ 6:16am 
Sorry i do not know how to look at or post logs.
Bloodyfist 11 Jul @ 6:15am 
Thank you
emitbreaker  [author] 11 Jul @ 5:35am 
@Bloodyfist Fixed. Update this mod. Some Framework.... I don't know why but some of their bullet function not works as it used to be, so I need deep dive for them.

However, currently I have to focus on the migration of my other mods, so the fix may takes time.
emitbreaker  [author] 11 Jul @ 5:15am 
@Bloodyfist Okay, now I'm puzzled. In 1.6 at my local environment, things work without issue. I've short-cut by using development mod to give my pawns few points, but after that, I can properly leveling all the psypath. Do you have any sort of error / warning log?
emitbreaker  [author] 11 Jul @ 5:02am 
@Bloodyfist Yeah it's pretty much odd and happening in 1.5 as well, but I can't see any error message. Perhaps they've changed something without proper error debugging for rest of us. Will check it but it may takes time.
Bloodyfist 11 Jul @ 4:59am 
Sorry 1.6. Used to the others that had to be changed for only 1.6.
emitbreaker  [author] 11 Jul @ 4:09am 
@Bloodyfist 1.5 or 1.6?
Bloodyfist 10 Jul @ 5:03pm 
Has anyone else had the issue with no psy ability showing up
Bloodyfist 10 Jul @ 12:34pm 
I do not know the 10ed or the orks but i am sure with how rimworld is there are physical abilities the orks have that could be put in the psy tree as another tree. Use psy to inhance thier body stuff.