Arma 3
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Behind the Press
   
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File Size
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Updated
5.492 MB
28 Mar, 2024 @ 5:26am
30 Mar, 2024 @ 4:13pm
6 Change Notes ( view )
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Behind the Press

In 1 collection by theLargerCog
Half-Hour Ops
7 items
Description
Description
A deep cover agent working as a journalist has been captured while investigating the sudden rise of Tura insurgency in Sefrou-Ramal. CTRG 04 is tasked with locating and rescuing him.

This is a shortened (30-90min) reinterpretation of the Western Sahara 'Extraction' Campaign, with customized collectible intel and using some Reaction Forces DLC content for immersion.

This mission can be played in Singleplayer or CO-OP (4 Players).


Features
- Open World Scenario
- Optional Tasks Leading to Alternate Endings
- On Demand Artillery & Air Support
- Easy Hold Action System
- Semi-Randomized Enemy Positioning
- Full Arsenal
- Detailed Collectible Intel & Graphics
- Well Decorated Map


Recommendations
- Set object view distance to 2500 or greater
- Scout AO with MQ-4A Greyhawk and strategize a plan
- Play carefully & tactically for best experience
- Have a strong PC


Known Issues (BETA)
- Hostage might not 100% obey or glitch through walls when commanding to move around
- Support Module for Heli Transport may glitch
- Collateral Damage Ending can overlap on itself
- UAV targeting may not work?
4 Comments
theLargerCog  [author] 30 Mar, 2024 @ 4:39pm 
@Kloon68, appreciate the feedback, updated :steamthumbsup:
Kloon68 30 Mar, 2024 @ 12:48pm 
Cool mission. Any chance to add some new Pickup trucks from Reaction Forces CDLC and some Quad bikes in main FOB?
Thanks. Regards.
theLargerCog  [author] 28 Mar, 2024 @ 8:35pm 
@honger, appreciate the feedback will optimize the groupings when I get a chance. Not sure what's going on with the Greyhawk, but the scalpel missiles seemed to hit where I aim at when targeting as a gunner/turret (with or without a laze). I usually let it circle around the AO and pick off big targets.
honger 28 Mar, 2024 @ 4:25pm 
it would really help with scenario performance if you grouped AIs into, well, groups. Didn't count how many are there on the map but in the base itself there is at least a dozen soldiers who just stand around with ambient animations, you can keep them in a single group and either give a doStop command or disable pathing so they don't try to go back into formation once they get out of ambient anim. Also not sure why but Greyhawk seems to be useless, no matter what target you lock on the rockets do not fly in its direction, either you added unguided/not-laser-targeting rockets or Reaction Forces broke its behaviour.