Ravenfield

Ravenfield

74 ratings
Petrel Island V2
   
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Content Type: Maps
File Size
Posted
30.710 MB
28 Mar, 2024 @ 2:23pm
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Petrel Island V2

Description
**-A remake of my first map from 2021 now with a visual and gameplay overhaul!-**

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Petrel Island is a vertical, sea and urban combat focused map, along with some air such as Transport Helis. There will be ALOT of explosions, especially with Sofa's Vanilla+ vehicles so be warned!

Eagles start off with a bomber and attack from the south with more of an advantage at the sea aswell as Petrel Town and Woodpecker to the SouthEast, while the Ravens take hold of the vertical facing of the mountain as well as an Attack Plane to deal with that Bomber and some hit and run tactics, an extra Transport Heli is given aswell to make them alot more domineering too.

Some other areas include Drongo Beach, which grants an extra APC to deal with navigating the island and harassing combatants, and Seagull Port, which isnt much of an interesting area, however it does give some extra RHIB Boats and a Tank, a Tank also spawn when capturing the SouthEast of Petrel Town.

There are alot of AA guns aswell, especially in Raven territory on the mountain, capping or taking these down will be alot easier to navigate aircraft in, just be ready for a climb.

A focal point as in the previous map was Kestrel Island, which I intended to have as a hardpoint that would give which either side captures it an advantage, this is the ONLY way to spawn in an Attack Helicopter aswell as an extra Attack Boat, which if used properly can really turn the tide of battle.

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I spent about a week straight working on this non-stop in my spare time, so I hope it payed off!

Please let me known of any issues, I did the best I could and if bots seem to move in some strange ways, chalk that up to jank and me still a novice at this editor, although everything should generally work fine.

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I personally play games with large amount of bots, a small 60 will work fine but 128 or over should still work fine!

Other gameplay types seem to work really well, Point Match fits the map well but Domination is alot of fun too imo.

Bots: 64-128+

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Heres a link to the original for comparison:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2670447677
13 Comments
DeNA 6 May, 2024 @ 7:55pm 
it's a little flat. but i find it to be kind perfect XD
Pebblewulff 10 Apr, 2024 @ 8:12pm 
@Dabinksi - I've tested again and I can confirm that the bots _do_ use the vehicles. Really good map!!
Pebblewulff 10 Apr, 2024 @ 7:35pm 
@Dabinksi - To be fair, I didn't wait long enough to see if they came back to use the vehicles - I'll give it another try shortly.
Dabinski  [author] 7 Apr, 2024 @ 6:05pm 
@Ranchard

Thank you!
Remmiz 7 Apr, 2024 @ 8:24am 
one of my faves, bots fight perfectly with no problems, no no mans land areas where they would just run to a meat grinder, no spots where vehicles can get stuck and are actually very aggressive when attacking beacons.good map.
Dabinski  [author] 4 Apr, 2024 @ 12:49am 
@smith.rupert

Can you elaborate more? The bots used vehicles perfectly fine in all my tests, they might not use some right away but I've seen them use all of them.
Pebblewulff 3 Apr, 2024 @ 3:23am 
Bots don't use vehicles - pity.
ElNoobMasPro72 30 Mar, 2024 @ 9:46am 
very cool and creative with the vanilla props
Nietabs 28 Mar, 2024 @ 10:09pm 
interesting
Urocyon 28 Mar, 2024 @ 9:14pm 
Looks neat!