Cities: Skylines

Cities: Skylines

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Urban Market Building 1
   
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9.686 MB
29 Mar, 2024 @ 9:44am
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Urban Market Building 1

Description
This is the first model of Urban Market Buildings. This is a high density commercial building with busy street markets literally on footpaths.The building is designed to resonate with mixed-use market buildings in any Indian city.

Subscribe to the list of required items, a collection of superb market props by Beardmonkey and Geze, as these are extensively used in this Urban Market Building series.

Designed by Mr.Planner
14 Comments
Mr.Planner  [author] 8 Apr, 2024 @ 4:36am 
@Uprightdude thanks and glad you liked my workshop items. The game is highly customisable but lacks content for a country which houses 18% of the world population alone. My workshop buildings hopefully will fit in any city other than those from Europe and North America.

I won't classify these as 1st 2nd or 3rd world contents as that may not sound appropriate...
All I try is to create buildings or atleast type of buildings from places and styles not usually covered by the game developers....
UprightPluto 8 Apr, 2024 @ 3:03am 
Only just discovered your assets and they are awesome. I am building an African city which is 2nd/3rd world and this really fits with the style!
Mr.Planner  [author] 1 Apr, 2024 @ 9:25pm 
@Lordwarblade hope you will like my new workshop asset upload.
Mr.Planner  [author] 1 Apr, 2024 @ 9:24pm 
@NCJ thanks :) glad you liked the building.
NCJ 1 Apr, 2024 @ 8:53am 
Ufff atlast ... i thing we are getting some indian style buildings in cs 1 ..great work
Mr.Planner  [author] 30 Mar, 2024 @ 11:20pm 
@Lordwarblade :D great 👍🏽
Lordwarblade 30 Mar, 2024 @ 10:11pm 
I like this building as it has character and I can happily live with the building weight. I'm just not enamoured of "some" of the Paris stuff due to their tri count, so I'm going to use your buildings even if the tri count can't be lowered. What I will probably do is go through the Paris stuff leaving most of the tables and whatnot, but taking out all of the stuff for sale and then manually add the bits I do want back onto the tables you have placed. If I have to lose a table or two, well it doesn't hurt to have an occasional space between stalls...

"Jan the cheesemonger had one too many drinks last night and is still asleep. The other stall holders don't mind, it happens a lot and they just borrow his space for the morning."

Looking forward to your next buildings.
Mr.Planner  [author] 29 Mar, 2024 @ 6:52pm 
As these market buildings will heavily depend on those particular market props, I will try to reduce the tri count of the upcoming core buildings as much as possible so as to lower the burden on the overall tri count of the asset.
Mr.Planner  [author] 29 Mar, 2024 @ 6:49pm 
@Lordwarblade so glad that you liked this building. I understand the tri count burden and was a bit concerned about that, but then as I'm trying to resemble a generic Indian market building, I had to load it with a bit heavy stuff and make it look busy otherwise it won't resonate correctly. :)
Lordwarblade 29 Mar, 2024 @ 6:43pm 
I don't have everything listed as a required item (though I did just grab the Market stalls pre-made pack in the hopes that the bits I do have will at least look like stalls). I try not to use Geze's market stuff too heavily because of the tri count, though I do use a fair few bits that are less heavy.

It will be interesting to see what I get. Absolutely leaving a little green thumb for this, even if I don't keep it for long.

Grabbing Bearmonkey's water tank pack too. That looks nice, and I really should use a few more props than I do.