Arma 3
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Reaction Forces Working Hemtt Firevehicle
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: VR
Meta: Dependency
File Size
Posted
8.817 KB
29 Mar, 2024 @ 12:43pm
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Reaction Forces Working Hemtt Firevehicle

Description
Did you look at the dlc, took the helicopter to fight fire and then tried to fight fire with the new hemtt?
Were you unsatisfied like me that such a simple thing is not possible?
Well, DLC Creators, I fixxed that for you, so you're welcome.
In just a few hours work I have done what you should have done.

How to use for missions: Copy the init of the hemmt and post it into the init of your fire truck (of course the positions are made for the hemmt).
How to play: Get near the vehicle (under 8m) and you will get a new scroll wheel option to take the hose.
After doing this you will get a new fire hose in your hand and new scroll wheel options: If you are close to the vehicle you can put the hose away.

Is it perfect? Hell nah. A new animation would be cool and that the whole stuff looks a bit more attached to everything (you will get it when you test it yourself), but it works.

Problems? Questions? Go in the comment section!
9 Comments
Rayt 13 May @ 3:35pm 
I love it, however I have a problem because when I start pouring water my character falls over and starts sliding on the ground
Lefty  [author] 29 Apr @ 11:30pm 
That is no mod. This is a scenario. Find the scenario folder and open it and copy the hemmt init from the scenario...
rockmiller 27 Apr @ 5:47am 
The hemtt has no Init when I place it in the editor. Which in my view renders the mod completely useless?
Joker_Newbee 27 Apr, 2024 @ 5:43am 
I could copy your mission to my mission folder an open it. Also i could copy the init to a HEMMT in an other mission. Also in my mission i could take the hoste and let flow water.
Now i have 2 remarks: First, unfortunately i can not stop the water flow. Maybe your script in the vehicle init should also contain the possibility to stop the flow.
The other remark does not concern your work, but the fire module from the reaction force DLC. When i tested it in my mission my "firefighter" dies at the moment pulled water to the fire. Then i find out, that in your sample mission the damage is switched off in the init of the firefighter.
This is not ideal for mission makers, but maybe acceptable for exclusive fire fighting missions.
It will be great, when somebody knows how i can lower the damage from the fire to the man.
Maybe we could use following mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2645823531 .
ChicoV 1 Apr, 2024 @ 12:09pm 
Thank you!
Lefty  [author] 1 Apr, 2024 @ 11:02am 
So, there is supposed to be something like the internet where there are search engines which help you....
Google [www.google.de] is one of them.
Basically you find the file on your computer, paste it into your missions and then are able to open it.
ChicoV 1 Apr, 2024 @ 10:48am 
How do i open the scenario you made in my editor?
Lefty  [author] 1 Apr, 2024 @ 10:39am 
Like I said in the description, you copy the init of hemtt and paste it into the init of the vehicle you want to use as the firefighting vehicle.
So you open the scenario in eden editor, double click on the hemtt, copy the init field. Exit the mission, open the mission where you want to use this, and paste it.
ChicoV 1 Apr, 2024 @ 9:33am 
how do i make it work?