Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Now i have 2 remarks: First, unfortunately i can not stop the water flow. Maybe your script in the vehicle init should also contain the possibility to stop the flow.
The other remark does not concern your work, but the fire module from the reaction force DLC. When i tested it in my mission my "firefighter" dies at the moment pulled water to the fire. Then i find out, that in your sample mission the damage is switched off in the init of the firefighter.
This is not ideal for mission makers, but maybe acceptable for exclusive fire fighting missions.
It will be great, when somebody knows how i can lower the damage from the fire to the man.
Maybe we could use following mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2645823531 .
Google [www.google.de] is one of them.
Basically you find the file on your computer, paste it into your missions and then are able to open it.
So you open the scenario in eden editor, double click on the hemtt, copy the init field. Exit the mission, open the mission where you want to use this, and paste it.