Crusader Kings III

Crusader Kings III

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Traits: The Blood of Greek and Roman Gods for TFE
   
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31 Mar, 2024 @ 1:00pm
20 May, 2024 @ 8:45am
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Traits: The Blood of Greek and Roman Gods for TFE

Description
A version of Traits: The Blood of Greek Gods by Caracus for The Fallen Eagle. Credit to him for creating the original mod and for providing instructions to get this version started and a thank you for the permission to upload this variant for TFE.

Major differences from Caracus' version
Version 1.2:

-Adds a new rule to allow his traits to work with the Romans. Options include "Latin Heritage Only!" and "Latin Language Only!" This rule allows cultures from The Fallen Eagle that use cultural pillars of Latin to have characters that can spawn with the traits. Ex. Cultures like Gallo-Roman, Sardinian, Hispano-Roman. *The rule can work with vanilla.

-Adds one new option to his rule for the Greek traits. "Hellenistic Heritage Only!" This option only works for The Fallen Eagle. This option allows cultures from The Fallen Eagle that use Hellenistic culture pillars to have characters that can spawn with the traits. Ex. Cultures like Pontic, Syrian, and Cappadocian. *Use "Byzantine Heritage Only" for vanilla

-Spawn rates are nerfed because in TFE's bookmarks there are more cultures with Latin in their cultural pillars as well as Hellenistic. Number differences are for "Exalted Blood" 50/10,000 -> 10/10,000 & "Heroic Blood" 10/10,000 -> 5/10,000 & "Blood of Legend" 2/10,000 -> 1/10,000. Don't forget this applies per bloodline ;)

-Adds 2 decisions to solve the issue of not being able to select your demigod trait on custom rulers when using rules like "___ ___ Only!" Click here for an explanation of the new decisions

-Adds a scripted effect to solve the issue of traits not inheriting when using a rule like "____ ____ Only!" Click here to see how it's done

-With this new mechanic I can now add a bit of flavor for the gods. I don't encourage you to mix bloodlines because your character will be OP. But, if you tried, here is something to keep in mind. Click here to see why some traits won't mix :p

-Fixes all errors and provides solutions for any bugs that were prevalent in the original mod when I first started working on this version for TFE

***This mod will not break other mods. But, the new scripted effect that handles trait inheritance will break if you have a mod that completely overwrites the child_birth_on_action file. As far as I know, only total conversion mods like EK2 do so.
Final Notes:
  • I don't want to plagiarize Caracus' entire description so for more details go to the original mod's page for the framework
  • This doesn't require the original mod and should not be run with it. One will overwrite the other and create errors. Although this mod can work with vanilla given the usage of the correct rule. I would encourage you to use his version which is strictly for vanilla :)
  • His other mod Traits: The Blood of Norse Gods can be used with TFE without any significant changes because TFE keeps the same definition of cultural pillars as vanilla for heritage_west/central/north_germanic.
  • The icon's art can be replaced by the same art Caracus linked over in his mod's page. Just load it after this mod. It will only affect The Greek Pantheon and possibly omit Dionysus because I changed his name xD
  • Load order for this can be anywhere. Though I usually throw it anywhere near other mods that add traits to be consistent and disciplined.
  • Unless TFE ever changes heritage_latin or heritage_hellenistic for the cultures as they are defined as of 3/31/2024, this should continue to work with future versions of TFE.
  • It's OP. If Caracus ever balances his mod I will follow suit and copy the changes over.

Enjoy :D

A big thank you to the members of Mod co-op discord. They were of tremendous help and I could not have done this without them. Pep, Stikk, Keizer, Tobbzn, Agami, and Whizzer are some beautiful individuals.

+For update 1.3 I plan to thematically change the buffs The Roman Pantheon provides. Because, they are identical to The Greek Pantheon right now and only difference in name. This update will probably not come until June. Because I need to brainstorm AND play with the mod for a solid 200 years in game ;)
Popular Discussions View All (4)
0
8 Apr, 2024 @ 2:08am
PINNED: Discover a God's Bloodline decision
Sir Dogged VI
0
6 Apr, 2024 @ 9:38am
PINNED: The Greek and Roman Pantheon Incompatibilities
Sir Dogged VI
0
4 Apr, 2024 @ 8:15am
PINNED: The math for inheriting one God's bloodline
Sir Dogged VI
10 Comments
Sir Dogged VI  [author] 20 May, 2024 @ 8:50am 
Like I said a week ago, I would update the decriptor file to remove the yellow triangle. Nothing else has changed yet. :)
Sir Dogged VI  [author] 11 May, 2024 @ 8:33am 
-I might consider making the mod "More Lifestyles by Askii" a dependent mod. If it isn't too hard. This would allow me to provide different lifestyle education's for the various gods' bloodlines. It would also help make certain nerfs seem fair. Mars might lose intrigue but gains the ability to buff the lifestyle education of Prowess included by that mod. Because, if I removed intrigue, Mars would only help you with Martial education. I'm only plotting here. Haven't even worked on this idea.

-Change up some of the other buffs. Like removing fertility buffs from Athena, The Virgin Goddess. Adding, negative buffs like more friendly casualties with Mars, The God of War.

-Adding negative buffs feels appropriate because the gods were stubborn at times. But, I'm not sure.

TLDR: Brainstorming ideas for what's to come. The mod should work with the last update to CK3 but I'll update descriptor file when TFE updates
Sir Dogged VI  [author] 11 May, 2024 @ 8:33am 
Little note for version CK3 1.12.5:

The mod doesn't require an update. You can ignore the orange triangle. Once TFE gets its hotpatch I'll go ahead and do a quick update to the descriptor file so the triangle goes away.

As for the balance update I plan for sometime in summer, I have this in mind so far:

-Nerf the huge 40% boost to your lifestyle experience. Maybe, a max of 30%. 5->15->30

-Make each god have a primary lifestyle and a secondary, Ex: meaning the "Vulcan Bloodline" have Stewardship at 3->6->12 but Learning would be 1->3->6

-Keep bloodlines to two skills, Ex: Mars would lose Intrigue but, keep Prowess and Martial.
Sir Dogged VI  [author] 28 Apr, 2024 @ 12:21pm 
@Slapper I like that. Although, I haven't thought of adding more traits to this mod, if I ever did I'd definitely add some flavor for a god's kids that had been mentioned in the mythologies. The way I understood the original mod was that you play as those kids. Which is a little reason it was also added. You're the blood of Minerva thus you absorb her relationships with the rest of the pantheon. But, if I ever get a knack for adding more traits like one for Hercules, I'd definitely make Hera a dislike ;) thank you for reminding me that I could one day expand rather than just fix/balance the mod :)
Slapper 28 Apr, 2024 @ 10:57am 
i have a idea you could add that athena/minerva children hates poseidon/neptune and ares/mars and all other rivalries
Sir Dogged VI  [author] 10 Apr, 2024 @ 5:03am 
Patch notes re-edited. Steam Workshop page updated and changed around. Discussion pages updated. Archived the old discussion page about update 1.2.

I'll try to add some photos but steam does not like my JPEGS xD
Sir Dogged VI  [author] 9 Apr, 2024 @ 8:54am 
New update 1.2 out! I don't have time to detail a proper patch notes, reedit the discussions and update the description but the patch notes give enough info of what changed. I'll update the rest of the steam workshop page tomorrow :)
Sir Dogged VI  [author] 7 Apr, 2024 @ 2:58pm 
Information update: Wasn't able to get it finished by this week. Gonna delay the update til next week. There is only one issue left; having trouble fixing it. However, I have found an alternative fix for getting a demigod trait on start. You won't need any cheat mod for update 1.2. When it comes. :)
Sir Dogged VI  [author] 2 Apr, 2024 @ 4:33pm 
Please read discussion but here is a TLDR:

New update coming soon, fixes demigod traits not inheriting by using a unique solution but will cause incompatibilities, provides a solution to have roman named demigod traits. fixes the localization bugs from the patch notes. fixes culture bug switch errors, no balance changes, yet.

:D hope it works when it comes
Sir Dogged VI  [author] 31 Mar, 2024 @ 10:53pm 
I'll try to be as detailed as possible in the patch notes should anyone be curious for that kind of info. Enjoy the demigod power provided by Caracus with The Fallen Eagle. :D And any feedback is welcomed. But, I am a rookie of a modder. I won't make anyone a 5 course meal today. Only a cookie.