Hearts of Iron IV

Hearts of Iron IV

274 ratings
Alone against the world - New Update!
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1 Apr, 2024 @ 1:28pm
14 Jun, 2024 @ 3:57am
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Alone against the world - New Update!

Description
Welcome to Alone against the world!

Inspired by mods such as Ragnarok and Endsieg, this mod is intended as a challenge for experienced players, where you will have to fight the entire world at once.

What this mod does:

In the first month after starting a new game, an event will fire that lets you either:
- Unite the whole world into Germany (Germany annexes everyone but you)
- Unite the whole world into USA (USA annexes everyone but you)
- Make every country except you a member of the Allies
- Make every country except you a member of the Comintern

About a month after this first event, a second event will fire, where you can decide between:
- The whole world declaring war on you right now
- The wohle world declaring war on you in one year
- the whole world declaring war on you in three years

A third event will let you decide if you would like to get cores on all states, to make the fight somewhat more even.

This works for both the 1936 and 1939 scenarios, and you can play as any country you like.

What this mod does not do:
- It doesn't add any new technologies, units, countries, focuses or change the core gameplay in any other way except pitching the whole world against you, so you won't have to relearn any mechanics.

Compatability:
- Most graphical or AI improvement mods should be compatible, some more advanced mods (such as The Great War) are also compatible, alt history mods (like Kaiserreich) are unfortunately likely not compatible.

Update 2:
Due to popular demand, I have added the following changes:
- Making the Allies or Comintern your enemy will now have them all switching to their ideology and join the faction instead of becoming puppets. This helps with performance, and also means you can't win the war by simply killing the UK/Soviets anymore.
- The events now give your enemy increased war support and stability, so they won't surrender as easily.
- You now get an additional event to get cores over the whole world if you want to.
Popular Discussions View All (1)
1
7 Apr, 2024 @ 5:57pm
make a non puppet option for the start
John Parker 117
96 Comments
SebastiansArrows 17 Jul @ 10:07am 
does it work on multiplayer?
󠀡󠀡 11 Jul @ 11:53am 
There seems to be a continuation you could give a try https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3486284506
shade_112 11 Jun @ 2:47am 
any way to make sure things like focus'es or civil wars don't f*ck up the alliance ? Especially a problem with the 3-year timeline
Lester Green 12 May @ 7:06pm 
I love this mod please update it
mack 22 Mar @ 2:18pm 
putting everyone into allies lags the FUCK out of the game
VampiraD 9 Mar @ 9:52am 
What about the puppets? For example, if I'm going to play as the United Kingdom, my puppets will be on my side? Like, the whole world against me and my puppets?
Ploof Ploof 5 Mar @ 12:55am 
I hope this mods gets updated at some point.
It stil works with the release of Graveyard of Empires tough, so thats nice.
Balkan Guy 5 Feb @ 11:17am 
sieht geil aus :steamthumbsup:
Nikarus 1 Feb @ 7:40pm 
Pretty fun mod. Minor feature request. As the player is stuck with whatever their focus tree will grant them for spies... some nations cap out at 3 (2 from agency, 1 from illusive gentleman)

Perhaps add decisions that cost 150/300/450/600 pp to gain a few additional operative slots?
Vixen 31 Jan @ 7:43pm 
I Love this Mod, I played as the US and made everyone communist and fought until 1966 with the Road to 56 mod, there was a 100 million military causalities, but that was before the last DLC was added, and I want to do all that again, but it seems it's this mod not being updated is likely the problem, so I hope this can be updated and fixed, so I can play further than October 1937.