Sid Meier's Civilization V

Sid Meier's Civilization V

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Lungora's Darlekin Mongols under Jamuqa
   
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File Size
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3.308 MB
1 Apr, 2024 @ 6:57pm
6 Apr, 2024 @ 12:42pm
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Lungora's Darlekin Mongols under Jamuqa

In 1 collection by Fiona Danger
Lungora's Civs
16 items
Description
Presenting my long time coming rework for Jamuqa, Genghis Khan's blood brother and rival.

Dominate the steppe with powerful anti-cav cav that you can train faster, and cover it in yurts and reap in the horses.



Credits:
Fionadanger/Lungora: SQL, Arts, Design
Explosivewatermelon: Lua, SQL
Darthkyofu: Arts help.
Rhoze: Lua
13 Comments
Graufang 9 Apr, 2024 @ 11:02am 
Some music would be nice. Sometimes I play the mongols with the music of Civ VI instead the original, because I like it more. But yeah, please please add some (asian/mongolian) music. Would appreciate it very much. :AngrySword:
Fiona Danger  [author] 8 Apr, 2024 @ 11:57am 
Thanks Graufang. Yeah I pl;ay the game without music, so its not really a consideration. I probably should at least set the music to match the Mongols from the base game though. UI models are complicated, Ill look into it thanks for the pointer but theres a chance this just isnt fixable due to the limited skillsets involved for these. As for the horses, thats the code workaround we had to do - an inferior option but the alternative is that there was no way to remove the horse on the tile after spawning it should the city be captured and the improvement removed; so instead we have ghost horses. Such is life modding in ideas the game didnt come packed with. Glad you enjoyed playing though, I hope.
Graufang 8 Apr, 2024 @ 9:26am 
Hi, i tried you mod and found some bugs (?)

It doesn't play any music other than the civ-specific music that plays when you meet a civ.

The Belcheers foundations are checkered. (red/white) looks like if there's a texture is missing.

The additional horse, granted from the Belcheer is not displayed when I hover the mouse pointer over the tile. But they are displayed in the top resource bar.

I did not test any further.
Fiona Danger  [author] 6 Apr, 2024 @ 12:41pm 
About to push the final fix, marking this civ as finally properly complete and entirely working as intended. That was abug spiral but it's over now yay!
Dokdo 4 Apr, 2024 @ 6:56am 
Okay I'll enjoy your mod before you release perfect-fixed version!
Fiona Danger  [author] 3 Apr, 2024 @ 10:37am 
Yeah we're still working out a few issues that I was impatient to release before fuilly testing. One of those is the Belcheer can turn into other modded improvements, another fix soon. The literally any land (desert, plains, grass tundra) is intended, its not a super strong improvement hill mines or freshwater forest are better than it and it cant be next do itself; but the firests and jungles are being looked at. Regardless Ill be dropping a hotfix in a few minutes to handle 90% of the issues (we hope) and in the meantime after this hotfix and before the next one install some modded civs with other unique improvementsnand enjoy the chaos lol.
Dokdo 3 Apr, 2024 @ 5:12am 
Thanks for your hotfix. But I find critical problem in your new version mod.
Belcheer can be built flatland and hills with any other resources. I can built it on all flat&hill tiles on plane, desert, forest and jungle. Literally all lands !
Fiona Danger  [author] 2 Apr, 2024 @ 5:03am 
When I say asap I mean asap, found a tiny error in the sql fixed it and hopefuly that should solve the issue.
Fiona Danger  [author] 2 Apr, 2024 @ 4:51am 
Thanks for reporting, I was almost certain I sqaushed these bugs but I guess not. I'll get to them asap!
Dokdo 2 Apr, 2024 @ 4:50am 
Also Balcheer can be built flatland with horses.