Space Engineers

Space Engineers

226 ratings
[Aegis Nautilus] - Robert Space Industries
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Type: Blueprint
File Size
Posted
44.735 MB
2 Apr, 2024 @ 12:26pm
1 Change Note ( view )
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[Aegis Nautilus] - Robert Space Industries

Description
'Four hundred years ago, Aegis Dynamics introduced the Nautilus. Warfare has never been the same since. Through centuries of refinement, 2949's Nautilus is a paragon of strategic conflict and the first choice of combat engineers the universe over.'

'Full crew quarters and facilities. However, 400 years of iteration and refinement have made its massive hull feel conveniently intimate, with access and functionality at the forefront of its interior design.'

Space Engineers Details:

Vanilla + DLC + 2 Scripts
Length:125m (1:1 Scale)
PCU: 105K

This build took me 3 weeks to finish, and it's finally done. It took some hard work to get all the angles as close to right as I possibly could without having Clang absolutely decimate the grid. I get good FPS with this craft, but sudden lag spikes might occur without reason but should go away after a bit; you might want to respawn the ship if it persists.

Despite my best efforts, I couldn't achieve atmospheric flight capabilities for this ship. The sheer number of thrusters required for internal placement would have caused extreme lag. As a result, the ship is ION-propelled, which unfortunately limits its speed.

You can enter the ship on the port side of the ship via an airlock door. Also once you sit in the control seat, you will have a full list of controls for the craft. Such as the extruding parts on the top and bottom of the ship that can be extended and retracted from the craft as you wish. The bottom extruding part, once extended, can act as another passage for passengers/crew to enter as they so please once you have landed. Speaking of landing you can also extend and retract custom landing gear found on the bottom of the craft that can simply fold back into the ship.

Scripts Needed:

Whips Subgrid Thruster Script
Whips Subgrid Gyro Script

Note: You can have gun crew on the craft control the large mounted turrets on both the Port and Starboard sides of the craft.

Note: There are like 1 or 2 parts of the hull that had to be unfilled due to a strange Clang issue that I just decided not to touch if you want to fill them yourself please go ahead.

I'll leave you to explore other parts of the craft, I hope you guys enjoy it.

Builder: RMazer
40 Comments
EchterTimo 29 Jun @ 3:30am 
Congrats!
Your ship has been featured.
http://youtube.com/post/Ugkx4JLy-rpQ5BjQoTAPejpPbggEH9oHXZ5S
Snard 4 Dec, 2024 @ 1:12pm 
А beautiful ship, but another stillborn creation and a killer of the simulation
RMazer  [author] 4 Dec, 2024 @ 11:41am 
@Aaron, I know Warfare 1 is for sure in there, Warfare 2 as well , and several other expansion packs. I had all the DLC at the time of uploading this im pretty sure, so I wasn't really looking at what DLC I was using
Aaron 29 Nov, 2024 @ 8:04pm 
Hey I downloaded SE (bought it a while back) downloaded the DLC it said I needed, and I downloaded Whips scripts. Spawned the ship in game, gave me a warning that i might not have all the blocks and the ship might break if I continue. Well i pasted it, but ALOT of blocks are missing.

What DLC am I missing? could I get a comprehensive rundown please? Thanks.
MedvePapus 1 Oct, 2024 @ 4:05am 
interesting, I have all mods and DLCs yet I get the warning that I don't have all blocks so those won't be pasted.
Sporni 29 Sep, 2024 @ 2:38pm 
I´ve seen a lot of amazing Builds, but your use of angles really blew my mind.
Originally I just wanted some inspiration to do some basic subgrid panels on my ship. But once loaded in, I did´nt know where to start looking.

Slightly above my level.
Keep on building :steamthumbsup:
REV3LatioN 12 Jun, 2024 @ 8:38am 
This ship would be amazing if it worked in survival, it's still amazing but it would be even amazininger lol (made up word) xD Awesome work anyway if i ever play in creative i'll load this bad boy up and do stuff :steamthumbsup:
Almanot 17 May, 2024 @ 2:08am 
how many blocks here?
Mitthrawn 30 Apr, 2024 @ 4:40pm 
ppl seeing ships like these, even confusing the workshop because of how detailed they are. but still expecting these types of ships to perform like ordinary SE ships, idk how obvious it could get than this that ships like these are NOT meant for survival use cases, just appreciate the work gone into this and enjoy fellas, you aren't going to use a Star Citizen ship in any server anyway. Fantastic work dude very refreshing to see something like this.
CapedBaldy482 23 Apr, 2024 @ 10:14pm 
im a legatus 2948