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!(Director.GetMapName() == "l4d2_mimp1")
Both this and that other plugin let the entity inputs that start the intros still go through, and then try to stop it afterwards. I wrote a plugin that prevents the inputs from ever going through in the first place, which from my testing is far more reliable: https://github.com/neburaii/l4d2-plugins/tree/main/skip_intro
idk if this method is possible through vscript. Your addon is probably still the best choice for those who prefer to avoid plugins