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Could you perhaps elaborate on how the economy develops? Do the factions keep expanding, building more shipyards and stations, etc.?
Eco is kinda rough at start, so i'd recommend a custom start with 1 or 2 stations and a few miners to help your faction kickstart.
factions will still try to expand with default ship quotas - i'd recommend looking into mods that reduce number of ship jobs for game easier on CPU
Clear Universe starts really light on CPU but has potential to expand to usual game over time