X4: Foundations

X4: Foundations

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Clear Universe
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3 Apr, 2024 @ 6:48pm
14 Jul, 2024 @ 4:53pm
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Clear Universe

Description
Updated for version 7.00

Each faction starts with only few sectors - enjoy universe developing from almost nothing! Xenon are in Emperor's Pride.

For untouched Xenon, see "Clear Universe w Xenon" mod. For xenon defense station in every empty sector, try "Clear Universe w Max Xenon" mod.

Station and production default limits are increased, so few populated sectors will have high station density!

Terran Cadet start works well, I haven't fully tested other starts.

Mod compatibility: this mod either removes or moves stations in core game and official DLCs (via remove and replace diff god.xml file), so shouldn’t clash with other mods unless they specifically touch same vanilla stations.

Big thank you to github.com/franko-franicevich/X4Mod-AfterTheFall, whose scripts were great help in building this.

Recommend following mods:
- jobs shuffle - makes sure that ship jobs also work outside their DLC areas https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2970210602

- Free Families, as they don't expand, still retain original sectors.
- Sanctuary of Darkness and Watchful Gaze are now claimable from beginning (which allows Boron to expand past core sectors)
130 Comments
L.A.R.R.Y 9 Mar @ 5:04am 
@Valar Morghulis Alright, thanks for the info, I'll try Max Xenon as well
Valar Morghulis 8 Mar @ 11:13pm 
@L.A.R.R.Y. yes they do, they are expanding and building stations to claim sectors, but without xenon they claim like everything and expanding really fast, which was the reason i startet with the "max xenon" version
L.A.R.R.Y 8 Mar @ 12:07pm 
@Valar Morghulis I assume you're talking about Clear Universe Max Xenon with Xenon Everywhere, right? I was thinking of using Clear Universe with Xenon (default Xenon placements)

Could you perhaps elaborate on how the economy develops? Do the factions keep expanding, building more shipyards and stations, etc.?
Valar Morghulis 8 Mar @ 11:55am 
I personally didn't enjoy this version as much as the xenon with station everywhere. In my first playthrough with this version the Xenon did get stuck in Emperor's Pride, because the Terran Intervention Fleet was beelining directly to it. Afterwards I switched to the other mod, which worked out way better.

Eco is kinda rough at start, so i'd recommend a custom start with 1 or 2 stations and a few miners to help your faction kickstart.
L.A.R.R.Y 8 Mar @ 11:44am 
Can anyone share their experience? I want to try this mod. Does everything function properly? How is the economy, etc.?
rudi  [author] 6 Mar @ 9:44am 
I can see that, I figure players can rush and seal xenon gate with laser towers and later with station. Or let them expand
asr_locus.ttv 5 Mar @ 5:50pm 
Core issue I've been finding is due to a lack of military power, Xenon push into heretic's end often, resulting in you having to delay starting 2 of the game's major plot points until you build a fleet.
rudi  [author] 23 Feb @ 6:17pm 
It works in 7.5, but won't make any changes to new added sectors or stations
deezy1233 23 Feb @ 5:11pm 
work this with update 7.5 and can i use it in Custom starrt?
rudi  [author] 10 Jan @ 2:15pm 
@andrewsheldonreeves story quests still work, just some might be in different locations

factions will still try to expand with default ship quotas - i'd recommend looking into mods that reduce number of ship jobs for game easier on CPU

Clear Universe starts really light on CPU but has potential to expand to usual game over time