Portal 2

Portal 2

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Death Fizzler Demo
   
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13.057 MB
1 Oct, 2014 @ 4:47pm
2 Oct, 2014 @ 11:41pm
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Death Fizzler Demo

Description
LpFreaky's Death Fizzlers in the PeTI.
11 Comments
Nobody No-One 21 Dec, 2014 @ 11:22am 
@ I \_/ ()
I think it is a default function of the instance to turn a death fizzled to a normal fizzler, in lpfreaky's instance, but I'm not sure about turning it into a death field.
TeamSpen210  [author] 12 Dec, 2014 @ 5:21pm 
That should be a quick fix. I'll also have to figure something out with the quarter-tiles, possibly by changing how I determine the texture to use on walls/floors.
portal bump 12 Dec, 2014 @ 4:15pm 
"Death Fizzler "
I stood on the button and proceeded to throw a cube into the death fizzler and.... It didnt fizzle.
The Sojourner 29 Nov, 2014 @ 4:52pm 
I see what | \_/ () is saying. This happens with various BEE2 items as well, such as the warm light strips. It's not noticeable right off the bat, but it's hard to ignore once you realize it. At any rate, the textures need to be changed any time an item like that is placed on a wall (talk to Ben too).
TeamSpen210  [author] 13 Oct, 2014 @ 12:31pm 
It should, in fizzler/death fizzler modes.
ncrecc 13 Oct, 2014 @ 9:49am 
Can you make it so it fizzles cubes?
| \_/ () 5 Oct, 2014 @ 11:08pm 
The blocks, which the emitters are on. Their trxtures...ummm

You know how one unit of a wall is presented by a big concrete/metal block, untill you place a light strip for example, then the texture turns into small concrete/metal squares.
So the bloks, which the emitters are on, should be 16 32*32 squares, not one 128*128 block.

I don't think I've played a map in which the barier can be changed from a death fizzler to a laser field and from a death fizler to an emancipation grid. I can remember playing only maps in which there's a death fizzler which can be turned on / off. That's why I ment good Idea for importing the normal fizzler and the normal laser field to this custom fizzler.
TeamSpen210  [author] 5 Oct, 2014 @ 3:15pm 
That's what they do. I didn't invent them, LpFreaky90 did. What do you mean by "textures below them"?
| \_/ () 5 Oct, 2014 @ 2:51pm 
They do look deadly and as if they fizzle cubes, so their looks serve a good purpose. Is it your idea to make one fizzler switch shift between the 3 kinds of fields? Good idea, I must say, well done! Only, the textures below them aren't right. see if you can fix that.
TeamSpen210  [author] 2 Oct, 2014 @ 1:06pm 
Probably more part of the main BEE2, seeing as they require the precompiler to do a lot of work tovget them working right.