Project Zomboid

Project Zomboid

449 ratings
Traits Purchase System
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File Size
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316.340 KB
3 Apr, 2024 @ 8:53pm
1 Jan @ 10:24am
17 Change Notes ( view )

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Traits Purchase System

Description
Surviving is great, but there does not seem to be any end-game.
This mod provides a path to continue to purchase Traits based on XP earned through the Traits perk.

Purchase new positive traits OR pay to remove negative traits

Features:
  • Single player
  • Multiplayer player
  • Trait block list

Passive Trait XP required per level:
  • Level (1 - 30) - 90

Purchasable Profession Traits:
  • Axe Man - requires Brawler
  • Burglar - requires Cat's Eyes and Graceful
  • Cook - requires Cook
  • Desensitized - requires Brave
  • Marksman - requires Hunter
  • Mechanics - requires Mechanics
  • Night Owl - requires Wakeful

Unpurchasable Traits:
  • Emaciated
  • Very Underweight
  • Underweight
  • Overweight
  • Obese
  • Fit
  • Athletic
  • Stout
  • Strong

Definable Sandbox settings:
  • XP multiplier (0.001 - 10) default 1
  • XP per Zombie kill (0 - 10) default 1
  • XP per Perk level (0 - 90) default 10
  • Additional Trait block list

Originating Mod:
Original Links:

Workshop ID: 3211693903
Mod ID: TraitsPurchaseSystem
Popular Discussions View All (5)
1
25 May @ 4:29am
Getting points from fires and running over zeds broken
ottertactical
0
25 May @ 4:29am
Conflict with mod Immersive Roleplay Professions and Traits
gamberomadness
0
19 May @ 1:16pm
Traits Purchase Menu
kisamei_25
318 Comments
Timou 17 Jul @ 11:21pm 
Update Please for B 42.10
A lot of errors, maybe because of them the game crashes
Mayu~ 17 Jul @ 5:46pm 
it seem this mod is imcompatible with EscapeFromKentucky42
Mayu~ 17 Jul @ 4:44pm 
Can't open trait buy window, im getting the following error

https://pastebin.com/yfwHzU3k
Lucasif 15 Jul @ 1:31pm 
Is there a way to make it not cap at 30? I had mods with traits that cost a lot more than just 30 and like having something to grind to.
Felkami 13 Jul @ 6:30am 
A long time ago I built something like this that gave trait points for time survived. I had it set to like, 1 trait point per week. Would you be able to add that kind of functionality to this?

If I remember correctly, the math I used was ( [days survived] / [trait gain rate] ) - [points spent]
yoyo 11 Jul @ 10:21am 
我升级技能的图标消失了
The icon for me to upgrade my skills has disappeared.
for some reason after a few kills xp reduces to 0.20 instead of 1.00 per kill
Omega_Wolf 5 Jul @ 1:34pm 
honestly one of the better "level up" style mods out there, especially after finding out that picking a perk that gives u levels, will still give u those levels upon buying it. so, so nice
Adi 24 Jun @ 3:42pm 
There seems to be a bug related to the Superb Survivors mod. I _think_ what's happening is that the survivors count as a player, and so trigger the player update function, but they aren't triggering OnPlayerCreate for some reason. This ends up causing errors to build up every time the survivors get updated by the game, since they never have their zombie kills variable set up
Adi 20 Jun @ 7:00pm 
I've noticed a small issue for Linux users of the mod.

the path for translations is incorrectly capitalized, resulting in no translations for the mod being found. Capitalizing it properly fixes the issue

Current capitalization: mods/TraitsPurchaseSystem/media/lua/shared/translate
Correct capitalization: mods/TraitsPurchaseSystem/media/lua/shared/Translate