Crusader Kings III

Crusader Kings III

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Limith's Quality of Life
   
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4 Apr, 2024 @ 9:47am
5 Apr, 2024 @ 2:15pm
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Limith's Quality of Life

Description
Quality of Life changes for myself.

This version is tested with the AGOT mod and works (afaik) with the base game as well just the UI will be a bit buggy.

Features:

> - Allow always move realm capital (only within realm)
> - Allow move county capital without needing to do the whole revoke, change county capital, then regrant (only within realm)
> - Ability to change building type even for vassal controlled territory (you still pay money)
> - One click grant a province and all baronies to a selected character + automatically setting their government type (only within realm)
> - Character Healer+ Improved version of automated character healer for illnesses, injuries, epidemics, and pregnancies. Original idea from Immortality+

The one click feature is a QoL for me to quickly fix territory after conquering instead of needing to go through countless character interactions of revoke, revoke, revoke, revoke, grant. Select a character you want to grant territory to and click QoL - Save Character, Then click the Grant County button in county screen. Your choice of Barony determines the government type that is created (this is already possible in vanilla to create Republic/Theocracy vassals just saving clicks). You can also change a vassal type by using this button without needing to revoke their titles, regranting a barony of the proper type, and then regranting their other titles.

Note government type switching may be buggy in some cases.
11 Comments
limith  [author] 14 Oct, 2024 @ 2:06pm 
Probably conflicts because the other mod will need to change the same UI this one does and Paradox doesn't have a good way to deconflict UI mods.
Illuminatus369 13 Oct, 2024 @ 6:37pm 
moving my capital doesnt work. i move it once, then can only move it back to where it was previously. it just says the normal "capital has been moved once" does this mod conflict with purchasable building slots like other mods that change the capital movement does? i swear i cant find a mod that works.
Lystraeus 30 Sep, 2024 @ 9:11am 
Can confirm this works for Elder Kings (v 12.5). Thanks Limith!
limith  [author] 26 Sep, 2024 @ 4:47pm 
No idea, you can try it...still playing old campaigns on old versions of the game so don't expect an update from me anytime soon (but if anyone wants to update this themselves you can).
MangoCobra 16 Sep, 2024 @ 1:50am 
Will this work for Elder Kings?
Thelady 25 Aug, 2024 @ 2:49pm 
It works, but for me this mod messed up the AGOT debug menu causing it to not show up
macintosh1257 4 Jul, 2024 @ 2:36pm 
Hey you might want to check this out. Look at the bottom left. https://imgur.com/a/jmcyqdp
limith  [author] 8 Jun, 2024 @ 1:57pm 
I'm still working slowly through two campaigns on the April version of the game so glad to hear it's still working.
Dracodoodle 13 May, 2024 @ 11:05am 
Thank you for this mod! I was looking for a 'movable realm capital' mod that was currently updated, and this served the purpose perfectly!
The other features are really useful too, especially the realm management ones (for me), but my modlist is relatively small and doesn't include AGOT. The UI 'bug' in the settlement window was the only thing I noticed that was sorta 'in the way' from AGOT. (It didn't prevent anything, but looked a bit funky.)
Just wanted to confirm this works with a relatively basic modlist! Thank you for publishing!:steamhappy:
limith  [author] 11 Apr, 2024 @ 5:05pm 
Don't need to use the character healer feature if you don't like it. It doesn't have a large performance impact afaik.