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what would the false positives be? "don't take dmg if attacker is player and inflictor is npc" seems like it'd just do exactly what you want and will catch any future cases
also it's not that the original barnacle addon made sure not to deal damage to the jester, it's that the jester role made sure the original barnacle addon didnt deal damage to the jester
if the jester role only checked for the crush dmg, then it was checking for crush damage, not barnacle damage, because if you wanted to explicitly check for barnacle damage then you'd check if the inflictor's class is the barnacle class
it's been a while so i don't remember exactly why i changed the barnacle dmg type from slash+crush to only slash, but iirc it's because the double dmg type was making it calculate the final damage amount in a strange inconsistent way, like it would usually deal 10% or 25% or whatever of the intended damage
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3101810034
If you install that mod, barnacles won't pick up jesters at all
jester should simply check if the attacker is a player + if the inflictor is an npc