Divinity: Original Sin 2

Divinity: Original Sin 2

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Sinful Fire WIP
   
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Game Mode: Story
File Size
Posted
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154.760 MB
5 Apr, 2024 @ 3:33pm
14 Apr, 2024 @ 5:18pm
7 Change Notes ( view )

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Sinful Fire WIP

Description
4/14/2024 - Did someone say summons? No one did, but I've placed some "summon" NPC's to help you in your journey. They're not strong... so don't rely on them. And just like in Dark Souls, once certain goals are complete, they will leave you (you can recruit them again if you wish). If a Summon dies, they leave the party and go back to their place. If a boss is defeated, they leave the party and go back to their place. If you use the campfire, they leave the party and go back to their place. It's not convenient. It makes me happy.

4/13/2024 - Bosses to fight, treasure to find, enemies scale with you so you don't have to grind so much. Gold glitch is fixed. Bosses don't respawn when touching the fireplace. So theres that...

4/12/2024 - Another update. It will break saves if you have done certain things, may as well start over anyways. Catacombs are open, however they are still empty.

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I will be pushing updates without warning so some of your save files may not work when I update.

4/9/2024 - Filled in more of the first area, added a trader, random armor strewn about (but not too much of course) and a few hidden chests. GL.

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This is a work in progress story adventure mod.

Heavily inspired by Dark Souls. If you die, all enemies re-spawn and you will drop your gold (required to level up, if you find the maiden). Touch the fireplace to set your spawn point.

You can recover your gold no matter how many times you die.

This is bound to have some bugs in it. It is still very early into production but feel free to let me know if there's any weirdness going on.

There may be bosses around, but they are not optimized or fully scripted.

4 Comments
Dima  [author] 22 Jul, 2024 @ 9:23pm 
Unfortunately no. This has scripting and coding that would break just about everything in the port hub and the main game. It has to remain a standalone.
Dęąth Viper 19 Jul, 2024 @ 12:56am 
Any plans to bring this to Port Hub Adventure?
Dima  [author] 5 Jul, 2024 @ 11:54pm 
@Bog None needed.
Bog 5 Jul, 2024 @ 9:44am 
screenshots?