RimWorld

RimWorld

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Sleepy's Weapons - Volume Two
   
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.470 MB
6 Apr, 2024 @ 4:59am
8 Jul @ 5:54am
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Sleepy's Weapons - Volume Two

Description

Sleepy's Weapons - Volume 2 - Australia
Modding is easier together, this mod is licensed under CC0 1.0 UNIVERSAL[creativecommons.org].

I love to add content to this game that I feel is missing or that I'd like expanded. I figure that if I enjoy what I've added, others may too so I to post my mods to the workshop. Balance is critical to me as I am a vanilla player and I'll try to ensure nothing is unbalanced but ultimately I have a goal in mind for the content I am adding so what I consider balanced may not always be what you'd consider balanced. Hopefully you enjoy the mod none the less.

You can find the stats of all weapons added by all my 'Sleepy's Weapons' mods here:
https://docs.google.com/spreadsheets/d/1VlicPYO_Cr2oH45rUN7rxFgbpZqtvqCs/edit?usp=share_link&ouid=115256024533553637186&rtpof=true&sd=true


What Does This Mod Add?
Adds a total of 20 new weapons. This volume is inspired by weapons made in or by Australia.
Adds 7 new craftable weapons and 13 non-craftable weapons. Not all weapons are made to be crafted to prevent recipe bloat and to add content that always keeps the game fresh by finding weapons.







*Weapon only added for Rimworld Version 1.5

All weapons were rendered, modified and cleaned up in Adobe Flash from pictures. I did start by drawing the weapons but it was a massive time sink for almost no reward (you just cant see the detail in vanilla rimworld). Instead, I preferred to spend the time balancing the weapons instead.


Roadmap:
- Feature complete (bug fixes and balancing will be the focus). I have 100s of weapons and dozens of volumes planned but i want you to be able to have smaller packs instead of one massive super pack. I feel it gives the user more choice for what they want. Volumes are limited to 10 craftable weapons and 50 total weapons.


On Going Games:
- Safe to add to an ongoing game
- It will cause issues if removed from an existing save (consider starting a new game to see if you are happy with the content).

Compatibility
- Combat Extended: Not Compatible (I don't play with this mod sorry).

Integrated Compatibility:
None at the moment.


Conflicts
- Combat Extended: Not Compatible (I don't play with this mod sorry).


Known Issues
No known issues.


Language Support
English (Always Latest)(Developed in this Language)

Github:
https://github.com/sleepy068/Rimworld_Weapons

Please post any issue reports to my Github. I appreciate any feedback but please keep in mind I have a goal in mind for the content I am adding so what I consider balanced may not always be what you'd consider balanced.
6 Comments
CaptainCam 13 Jul @ 6:36pm 
Love your mods dude keep it up
SwatTeam_Blazer 26 Nov, 2024 @ 9:13pm 
YAYY AUSTRALIAN MODDDDDDDDDDDD
Archie 23 Nov, 2024 @ 8:52pm 
Its vile how underrated this mod is
Sleepy068  [author] 12 Apr, 2024 @ 7:38pm 
Hi @Beef Boss, I just use clear, side on photos of the guns. I then use the trace function in Abode Flash to turn it into fill that I can manipulate with Flash. Typically need to clean up the guns (removing overtraced areas, cleaning the edges and lines and fixing any colour/lighting problems). Run the new image through Adobe Photoshop and add a stroke filter for the black outline, rerun through Flash, clean up any issues and the model is done. Some guns I just have to draw from scratch myself because I can't find a good enough image, such as M2 and M1919 for my USA pack but this saves so much time (as much as hand drawn do look so much better you just can't see the details normally).

Not at all, you absolutely may make a compatibility patch for CE that'd be amazing.
beef boss :^) 12 Apr, 2024 @ 10:54am 
Your mods look very cool, what do you use to get the renders for the guns? Just reference images or do you have some other ways to get the models etc.

Also would you mind if I were to make a compatibility patch for your guns to CE?
Methy-Methy Goo-Goo 10 Apr, 2024 @ 10:44am 
AUSTRALIAN MOD LETS GO