Imperator: Rome

Imperator: Rome

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Multiculti
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6 Apr, 2024 @ 12:34pm
31 Jul, 2024 @ 3:18am
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Multiculti

Description
Allows you to assimilate pops into other integrated cultures.

How it works:

1) The game checks every player pop yearly, and every ai pop decennially.

2) Every recently assimilated pop has a 50/50 chance of staying as your primary culture or being assimilated to a nearby accepted culture.

3) If your governor policy inside an area is set to cultural assimilation, pops in that area will only convert to your primary culture (making assimilation work the same way as in vanilla)

4) If your governor policy inside an area is set to local autonomy, pops in that area will only convert to your nearby accepted culture (if there is one)


Works great with Culture Conflation (Put Multiculti after Conflation in the mod list)

Compatible with: Everything!

If you wish to support me: https://www.buymeacoffee.com/papak

Any donation is greatly appreciated!
21 Comments
Papak  [author] 16 Mar @ 4:53pm 
@Ray the Great You can set the governor policy of an area to local autonomy, that way no pop will assimilate to your primary culture. If you want to edit the mod itself, you need to increase the number next to "#50/50 Chance" inside mc_onactions.txt
Ray the Great 16 Mar @ 1:47pm 
Great mod :steamhappy:, but the amount of roman-assimilated berbers in PUNIC Africa is still too high for me, any way to increase the 50/50 chance of newly assimilated pops to flip to the close accepted culture?
Chaosplayalistichariotfunkymuzik 26 Aug, 2024 @ 11:05am 
Great idea tying the whole thing to governor policies! Thanks for the update!
The Grimwar 30 Jul, 2024 @ 12:44pm 
Nice, thank you.
Papak  [author] 30 Jul, 2024 @ 6:51am 
@The Grimwar It should be 3214570235. You can check any mod's ID by clicking "Show in folder" in the launcher.
The Grimwar 29 Jul, 2024 @ 11:49pm 
Through all of this, I merely have only a singular request: May you please write down this mod's ID in the description so I may save edit this into my current game?
Papak  [author] 29 Jul, 2024 @ 3:15pm 
@Lord Castellan Mojorian @The Grimwar New update is out, it should fix your issues as well as making the mod run faster.
The Grimwar 21 Jun, 2024 @ 1:56pm 
Yeah, that is scuffed, maybe that system should be reorganized to take into account the primary culture group. If you're German and conquered the African Coast, then the Numidians and Punics shouldn't be turning into the Insular Celts you integrated for their military traditions and technologies. Or if you're the Lysimakids, the Levantine folks you conquered shouldn't be turning into Odrysians. I don't think this system's rules are the best they could be.
Lord Castellan Majorian 20 Jun, 2024 @ 3:16pm 
My issue has been, I play a game as the antigonids, conquer greece, at some point Phrygian pops migrate to greece>half of greece Phrygian instead of macedonian before I notice. This is within like 40 years of the game starting.
Papak  [author] 9 Jun, 2024 @ 2:38pm 
@Lord Castellan Mojorian Remember that there is also a proximity check. Meaning if the Romans have accepted the Macedonians and conquered Spain, the people in Spain will NOT turn into Macedonians, unless you first move some Macedonians there. They will either turn into another accepted culture present in Spain or into Romans.