Left 4 Dead 2

Left 4 Dead 2

90 ratings
Death Toll - Gunfire (Fixes)
   
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Game Content: Campaigns, Sounds, Scripts
File Size
Posted
48.047 KB
6 Apr, 2024 @ 2:33pm
1 Change Note ( view )

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Death Toll - Gunfire (Fixes)

Description
Gunfire!
Spanning five chapters, Death Toll is set in and around a small (cf. road side population sign) town named Riverside where the Survivors believe the military may be holding out.
The chapter takes place after the Crash Course campaign in which the survivors head to Riverside and their motivation for striving to reach the town center is based on no more than a vaguely expressed notion that the military may be holding out in Riverside, and a shared awareness that they have no other realistic option.

Content
- soundscape rural

NOTE:Easy peasy, when making adjustments to update L4D1 in the future, I took it upon myself to recover this broken mechanic, and now you can hear people fighting, well... previously, someone had already done it but by replacing existing sounds, but this one doesn't use sounds, only scripts.
12 Comments
Cletus 28 Jul @ 8:33pm 
@SleepyNotDead the parish alrdy has distant gunfire
SleepyNotDead 14 Jun @ 9:59pm 
Okay..
Axel  [author] 14 Jun @ 9:44pm 
No -.-
SleepyNotDead 13 Jun @ 2:24am 
Feel like The Parish should also get this treatment. Would fit the maps perfectly in combination with the jet bombings.
Axel  [author] 19 Jun, 2024 @ 6:26am 
yup
Digital_Revenant 26 May, 2024 @ 1:19pm 
Will this work alongside Enhanced Audio?
Axel  [author] 11 Apr, 2024 @ 5:06pm 
This also works for custom maps
Axel  [author] 11 Apr, 2024 @ 5:05pm 
ty :D
Share and like pls
Red the music Zoro 11 Apr, 2024 @ 4:45pm 
This actually makes a lot of since tbh and does reference a possible scrapped idea for Death Toll from early development. I honestly didn't even know Gunshot sounds were on this campaign!! :0
Axel  [author] 10 Apr, 2024 @ 7:20am 
:))