Door Kickers 2

Door Kickers 2

37 ratings
ROOF SKIPPERS
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Content Type: Missions
Mission Tags: Large, Raid, 2-4 Troops
File Size
Posted
Updated
617.498 KB
7 Apr, 2024 @ 11:46am
13 Mar @ 2:32am
4 Change Notes ( view )

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ROOF SKIPPERS

In 1 collection by Jkd
A Long Day's Work 2
13 items
Description
"Big Time" had major connections to a heavily coordinated US citizen 'nabbing operation carried out by the insurgents.

We struck big, but not big enough. He was only the finacier for their operations. We'll need to track the other head honchos that sit beside him.

In the meantime, he gave us something to chew on.

A scouting party was surveying an area with heavy insurgent foot-traffic whilst fighting between insurgents and government forces rages below. This area is also heavy with suspected kidnap victims.

The squad was spotted and is making their way towards an extraction point.

Shelling from the local government meant for the ongoing fighting on the ground is making their trip a little more complicated than originally planned.

The scouting party might have to get a little creative if they want to evacuate safely.
6 Comments
TAC-22 31 Jul, 2024 @ 1:53pm 
great atmosphere, awesome mission.
Jkd  [author] 22 Apr, 2024 @ 6:54am 
Thanks for pointing that out. I'll take a look
HK416NotM416 22 Apr, 2024 @ 1:46am 
Great layout! Just one issue: there's this angle from the NE part of the map to the fenced-in area just before the bridge that neither my guys nor the enemy will shoot each other from. They can see each other just fine just they don't shoot.
SizkAK 12 Apr, 2024 @ 11:24pm 
An amazing original map. Every push forces you to pick an angle, there will be an enemy at the angle you don't check. Possibly the best map of the campaign. Just about every enemy makes you shit your pants.
Jkd  [author] 9 Apr, 2024 @ 3:22pm 
Appreciate it! Glad you enjoyed.
orschild 9 Apr, 2024 @ 2:55pm 
First I was worried that there would be a counter attack from the rear but when I finally got to the bridge I suddenly became a bit worried that the makeshift bridge would collapse when the first guys got over. My team made it through but not without wounds. Bloodied and angry they blasted through the last locked door with a breaching charge.

Great map :D

This was a quite fun way to make the map more dynamic and I really like the layout.