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@ Lordlynel Thanks ! Fixed in the new patch !
1) Lore-wise they are not slaves, merely a conquer people integrated into society. They are mostly there for flavor, though they do have the long spear for repelling, so might me a niche there.
2) Again lore-wise you have many more pontifexes then heroes, which are supposed to be your thugs. However I realize that gameplay wise, a a pontifex may be a better thug. will have to lower their combat stats a bit.
3) Good call, have such a spell planed for the LA follow up but somehow overlooked putting one for EA
Some constructive feedback:
1) I never see reason to make the human spear troops. Maybe consider making them slaves (it fits the lore description) and giving one of the human commanders taskmaster to give incentives to build them for patroling or sieges?
2) Why is the werewolf hero with 2 paths 4CP, but the Pontifex with 5 paths and 2 holy only 2CP? For balance reasons, you may want to consider making the Pontifex 4CP because it is a 7 path mage (including the priest) with regen
3) This nation has no paths to cast solar eclipse, but it would be very thematic to do so given the association of werewolves with the moon and having 50 DV. Can you make a unique spell like say "Lunar Nightfall" that copies solar eclipse but with different path requirements like high astral and nature?
@seanbon Good Idea, giant wolves in an enchanted forest seem like a good source of inspiration, cant believe I forgot about it.
@oldmidgetwillow - Thanks for the feedback. The Chorus spells were implemented but forgot to make them available to Tibenia.. fixed now
The Alpha size is also unintended. Blame illwinter that the "white wolf" monster has same stats as dire wolf except for some weird reason is size 3. I fixed it