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It’s gonna be a daunting task and I highly doubt what I come up with is gonna be remotely as attractive as yours. I’d love to get your feedback on my ideas.
In the mushroom head section, delete all but deck 1 and upper/lower shuttle bays and turn that entire area into a big hollow docking berth. There’s already a lot of unused space in there.
Turn the windowed perimeter into a walking/observation/berth access.
Convert where the reactors are into an arboretum, space permitting.
Move cargo, assemblers into berth.
Refineries, tankage, batteries stuffed into the space just above the arboretum and below it. Along with rectors, batteries, medical facilities, computer core.
I wanna make sure all blocks are accessible to repairs in case of damage. For example, moving the rectors into an engineer accessible space like main engineering or building catwalks, ladders, access ways to get to batteries, tankage, etc.
Yeah, I've just attached the link to the Hull Only Variant in the notes section of this workshop.
Any chance we could get a hollowed out version? It’s an awesome build but I wanna make the interior fit more of the earth space dock design. Which means a bit of terraforming the interior lol.
Noticed it when I used Build Info's '/bi conveyors' command.