Space Engineers

Space Engineers

390 ratings
Chopin II Deep Space Station [Star Trek]
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File Size
Posted
Updated
99.518 MB
9 Apr, 2024 @ 12:52pm
5 Jul, 2024 @ 5:00am
3 Change Notes ( view )
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Chopin II Deep Space Station [Star Trek]

Description
Chopin II | Starfleet Deep Space Station
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“Let me tell you something about Hew-mons, Nephew. They're a wonderful, friendly people, as long as their bellies are full and their Holosuites are working. But take away their creature comforts, deprive them of food, sleep, sonic showers, put their lives in jeopardy over an extended period of time and those same friendly, intelligent, wonderful people... will become as nasty and as violent as the most bloodthirsty Klingon.” — Quark



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- Grid Size: Very Large
- Subgrids: Fusion Core, Shuttlebay Lift
- PCU: 230187
- Block Count: 113798


Directory Signs



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Notes
- Build Intended for Modding. Mod to your liking.
- Chopin II Hull Only Variant for more extensive modification




Credits
- Keras - Lead artist
- HD - Interior Assistance
- ZEO - Thumbnail, Orthographics



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58 Comments
Commodore Keras  [author] 25 Dec, 2024 @ 4:52am 
@CDEEKS it is definetly possible, the station is survival capable. It would just take alot of resources
CHEWBACCA 25 Dec, 2024 @ 4:48am 
Is it possible to use this in a survival game and build it like we do ships from a projector?
walkereler 11 Dec, 2024 @ 12:20am 
20/10 i love this build. thank you for this.
Meepx13 20 Aug, 2024 @ 4:08pm 
the 3d thing is really cool!
Commodore Keras  [author] 25 Jul, 2024 @ 9:48am 
@BrainJax, I think that's a really interesting idea, it sounds good and I hope it goes well.
BrainJax 23 Jul, 2024 @ 2:05pm 
@Commodore, thanks so much!

It’s gonna be a daunting task and I highly doubt what I come up with is gonna be remotely as attractive as yours. I’d love to get your feedback on my ideas.

In the mushroom head section, delete all but deck 1 and upper/lower shuttle bays and turn that entire area into a big hollow docking berth. There’s already a lot of unused space in there.

Turn the windowed perimeter into a walking/observation/berth access.

Convert where the reactors are into an arboretum, space permitting.

Move cargo, assemblers into berth.

Refineries, tankage, batteries stuffed into the space just above the arboretum and below it. Along with rectors, batteries, medical facilities, computer core.

I wanna make sure all blocks are accessible to repairs in case of damage. For example, moving the rectors into an engineer accessible space like main engineering or building catwalks, ladders, access ways to get to batteries, tankage, etc.
Commodore Keras  [author] 21 Jul, 2024 @ 6:53am 
@BrainJax

Yeah, I've just attached the link to the Hull Only Variant in the notes section of this workshop.
BrainJax 20 Jul, 2024 @ 5:25pm 
@commodore,

Any chance we could get a hollowed out version? It’s an awesome build but I wanna make the interior fit more of the earth space dock design. Which means a bit of terraforming the interior lol.
Commodore Keras  [author] 5 Jul, 2024 @ 4:42am 
@BrainJax Thank you for informing me, I will work on fixing that ASAP
BrainJax 4 Jul, 2024 @ 9:08pm 
FYI The connectors on the "Upper Floor" hangar bay are not connected to the main conveyor system of the station. (except for shuttle bays 1 and 2)

Noticed it when I used Build Info's '/bi conveyors' command.