Dominions 6

Dominions 6

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LA_Erduela
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9 Apr, 2024 @ 4:50pm
23 Apr, 2024 @ 6:10am
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LA_Erduela

Description
Erduela is an land of mountains and dark forests. In the last Age they were conquered by Ulm and occupied as a vassal state. With the arrival of the Great Hunger and the downfall of Ulm, Erduela rose up and proclaimed its independence. Forces long-prepared drove out the Blackplate armies and reestablished the rule of the Elders, ancient vampires who claim descendence from a creature they call the Ancient. The hilltribes of the Revenants, humans fed for generations on a watery trickle of vampire blood provide much of the backbone of the Erduela armies, bulked out with vast numbers of peasant Bir. But it is the vampires of Erduela who are real strength, immortal within their realm, they are a varied group of families, priests, warriors, hunters and mages all tracing their lineage back to the Ancient who sleeps beneath the bloody soil.


Race: Vampiric lords, Semi-vampiric Revenants, and human peasants. Vampires are dominion immortal and feed from amongst the population.
Military: Human and Revenant armies backed by rare and expensive vampire specialists. Priests can create fleshcrafted monsters.
Magic: Strong Blood access. Death and Astral. Limited access to Fire, Water, Earth and Nature.
Priests: Few and weak. No sacred troops.

[Many thanks to Sturm, whose sprites inspired me, if not acting outright as mod-fodder]
43 Comments
psdoffer 19 Feb @ 8:07am 
I presume Szilagy Huspap are supposed to heal your immortal vampires? If yes, then they need to be 'corpse-stichers', not 'healers', since 'undead and inanimate units are not affected by this ability'.

Really cool nation, I enjoy them alot.
ChronoGhost145 24 Nov, 2024 @ 12:45pm 
do they have a set nation number for advanced map commands? like setting a start pos
Mike Lawson  [author] 1 Nov, 2024 @ 12:20pm 
Imbam, I'll look into that. It's a pretty rare event that I have to admit I don't remember testing lately. Could be designer error. I wanted the name to draw attention to the guy who left and not leave the player scratching their head, but it might be that I have to make it generic to avoid exactly what you are describing.
On the plus side, when he comes back he's got a real flashy sword.
Imban 29 Oct, 2024 @ 7:57am 
The "Vlaszy knight leaves on a quest" event currently has a minor display bug, due to killing its target and also trying to use the target's name, you get the message "no com (-1) in ##landname## has left your service to embark upon a quest he claims came to him in a vision."

Not 100% sure how to fix it, though.
Mike Lawson  [author] 26 Oct, 2024 @ 1:10pm 
@NamelessDefault The short version is that you probably shouldn't stack that many vamps in on place or you are gonna eat yourself out of house and home. Casting Blood Fecundity will take some of the edge off, but Erduela vampires eat pop.
Imban 24 Oct, 2024 @ 3:00pm 
This is a Dominions issue and not strictly a mod issue, but the Vlaszy Lovag and its "upgraded" versions don't work right due to being immortal mounted units, which ends up meaning they stay dead when killed.
Julius 16 Oct, 2024 @ 10:33am 
Hello here, great mod, the faction is very cool ! I just wanted to know, is the fact that vampire who die when marching in the dominion because they are cripple not reapparing intended or a bug ? They shoul reappear at the capital but they don't seem to
NamelessDefault 2 Oct, 2024 @ 10:28pm 
How are you supposed to deal with the stacking pop kill vampires bring to your capital? if for example by late game you have a collective of vamps taking 1k or even 3k pop per turn it becomes rather nasty having the vamps respawn in your cap?
Iustitia 16 Jun, 2024 @ 2:36am 
Really awesome mod, even more since Im myself fan of the tzimisce vamp :3
Would be awesome if it will be compitable with the faction Diamedulla for the Confluence mod (when it arrives at some point.)

The Popkill is really harsh, not sure if its balanced since Im not sure thats how the tzimisce go around with their cattle. Ingame wise its a popkill nation like Emor where nothing but wasteland is left, so I edited some of it for my personal preferences.

I also like the compination of the Ghoul/Templer Knights + Sauromatia Hordes, but sadly I dont know how to mod the Awaken Tattoos work.

Hope to see more of this mod with more fleshcrafting monsters.
Mike Lawson  [author] 22 May, 2024 @ 4:36am 
Isiarca: You bring up a good point re:fear mechanics. I'll have to consider removing it from the armour for the next patch.